Example #1
0
        protected virtual void FormatData()
        {
            if (photonView.isMine)
            {
                SceneManager.AddMy_TowerList(this);
                if (originalTurretData.ATK_Level != TurretData.myTowerAtkLevel || originalTurretData.DEF_Level != TurretData.myTowerDefLevel)
                {
                    originalTurretData = TurretData.instance.getTowerData(DataName);
                }
            }
            else
            {
                SceneManager.AddEnemy_TowerList(this);
                if (originalTurretData.ATK_Level != TurretData.enemyTowerAtkLevel || originalTurretData.DEF_Level != TurretData.enemyTowerDefLevel)
                {
                    originalTurretData = TurretData.instance.getEnemyTowerData(DataName);
                }
            }

            turretData = originalTurretData;
            deadManager.ifDead(false);
            turretData.UI_Hp             = turretData.UI_maxHp;
            turretData.Fad_thermalEnergy = 0;

            healthBar.fillAmount     = 1;
            Fad_energyBar.fillAmount = 0.0f;
        }
Example #2
0
 void Death()
 {
     //被破壞特效(未寫)-----------------
     originalObj.enabled = false;
     destoryObj.enabled  = true;
     deadManager.ifDead(true);
     MatchTimeManager.SetCountDownNoCancel(ReBorn, delayToReBorn);
     MatchTimeManager.ClearThisTask(modifyIndex);
     closeHpBar();
 }
Example #3
0
    void FormatData()
    {
        if (photonView.isMine)
        {
            SceneManager.AddMy_SoldierList(this);
            if (originalData.ATK_Level != MyEnemyData.mySoldierAtkLevel || originalData.DEF_Level != MyEnemyData.mySoldierDefLevel)
            {
                originalData = MyEnemyData.instance.getMySoldierData(DataName);
            }
        }
        else
        {
            SceneManager.AddEnemy_SoldierList(this);
            if (originalData.ATK_Level != MyEnemyData.enemySoldierAtkLevel || originalData.DEF_Level != MyEnemyData.enemySoldierDefLevel)
            {
                originalData = MyEnemyData.instance.getEnemySoldierData(DataName);
            }
        }

        enemyData = originalData;
        deadManager.ifDead(false);
        nav.speed = enemyData.moveSpeed;

        if (ani.GetBool(aniHashValue[1]))
        {
            Net.RPC("TP_stopAni", PhotonTargets.All, false);
        }

        if (myCollider != null)
        {
            myCollider.enabled = true;
        }

        if (photonView.isMine)
        {
            nowPoint = Find_PathPoint;
            if (nav != null)
            {
                nav.enabled = true;
            }
            stopDetect   = false;
            nowGoAtkCore = false;
            InvokeRepeating("FindMyTarget", 0.3f, 0.6f);
        }
    }
Example #4
0
    public void takeDamage(float _damage, Vector3 _dir, bool ifHit)
    {
        if (deadManager.noDamage)
        {
            Debug.Log("產生無敵時被攻擊特效");
            return;
        }

        if (deadManager.checkDead)
        {
            return;
        }

        float tureDamage = CalculatorDamage(_damage);

        if (playerData.Hp_original > 0)
        {
            playerData.Hp_original -= tureDamage;
            //打擊音效
            //AudioScript.PlayAppointAudio(myAudio, 8);
            BeHitChangeColor();
            ani.SetBool(AniControll.aniHashValue[8], true);
            openPopupObject(tureDamage);
            if (playerData.Hp_original <= 0)
            {
                deadManager.ifDead(true);
                ani.SetBool(AniControll.aniHashValue[15], true);
                Death();
            }
            if (ifHit && !deadManager.checkDead && !deadManager.notFeedBack && !NowCC)
            {
                CancelNowSkill();
                ani.SetTrigger(AniControll.aniHashValue[14]);
                beHit(_dir);
            }
        }
    }