/// <summary> /// 开始一个新的工作番茄 /// </summary> private void StartWorkPomodo() { if (p1ExsitFlag) { p1.PlayLooping(); } _startTime = DateTime.Now; _currentState = PomodoState.Working; }
/// <summary> /// 开始一个新的休息番茄 /// </summary> private void StartRestPomodo() { _startTime = DateTime.Now; _currentState = PomodoState.Resting; }
/// <summary> /// 开始一个新的工作番茄 /// </summary> private void StartWorkPomodo() { _startTime = DateTime.Now; _currentState = PomodoState.Working; }
/// <summary> /// 开始一个新的工作番茄 /// </summary> private void StartWorkPomodo() { this.counter++; _startTime = DateTime.Now; _currentState = PomodoState.Working; }