public void Start() { player = GameObject.FindWithTag("Player").GetComponent <PlayerControl>(); shopInventory = GameObject.Find("Shop Inventory").GetComponent <inventory>(); playerCoins = GameObject.Find("CoinHUD").GetComponent <CoinScript>(); Manager.Instance.LoadSpecific("0-ARMOR-1;1-BOOTS-1;2-SWORD-1;3-HEALTH-1;4-MANA-1;5-SWIFT-1;6-POWER-1;7-STRENGTH-1;", "Shop Inventory"); // loads contents into specific inventory (contents,name) Debug.Log("Loaded"); shopInventory.RenameSlots("Shop"); Debug.Log("Renamed"); shopInventory.SetShopItems(); Debug.Log("Set"); }