public void releaseOnHand()
    {
        Transform sloty = getMouseSlot();

        if (sloty != null)
        {
            PlaceItem(inHand, sloty);
            inHand.y = 0;
            UpdateHand();
        }
        else
        {
            inv.AddToSlotsAmount(inHand.x, inHand.y, true);
            inHand.y = 0;
            UpdateHand();
            uSlots();
        }
    }