void Update() { if (this.transform.position.y < 0) { Score.StopsScore(); Highscore.savehighscore(); Coin.savecoins(); SceneManager.LoadScene(2); } }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "enemy") {//gameover score.StopsScore(); highscore.savehighscore(); coin.savecoins(); SceneManager.LoadScene(2); } if (collision.gameObject.tag == "floor") { Playermovement.isjump = false; } if (collision.gameObject.tag == "coins") { coin.getcoins(); Destroy(collision.gameObject); } }