public void MarshDestroyed() { GameObject[] tMarshArray = GameObject.FindGameObjectsWithTag("Marshmellows"); foreach (GameObject tGO in tMarshArray) { Destroy(tGO); } int cocoaIndex = cocoaList.Count - 1; GameObject tCocoaGO = cocoaList[cocoaIndex]; cocoaList.RemoveAt(cocoaIndex); Destroy(tCocoaGO); int live = int.Parse(playerLives.text); live -= 1; playerLives.text = live.ToString(); //rstart if (cocoaList.Count == 0) { hs.EndGame(); SceneManager.LoadScene("End"); } }