/* * This is where actual initialization of this script happenes. * It also links to heightScript since both scripts works very closely together. * Therefore, no seperate initialization methods such as Awake and Start on heightScript is needed. * * Note : * Any methods that require networking does not work when doing initialization. */ private void syncDifficulty(Difficulty oldDifficulty, Difficulty newDifficulty) { heightCanvasPivotX = heightCanvasRectTransform.pivot.x; switch (difficulty) { case (Difficulty.Sandbox): { newObjectiveScoreAddition = 10; newSecond = 60; windSustainTime = 1; minimumDifferenceForEachWinds = 5; windGenerationHeight = 50; cannonShootingDelay = 5f; break; } case (Difficulty.Easy): { newObjectiveScoreAddition = 10; newSecond = 15; windSustainTime = 2; minimumDifferenceForEachWinds = 5; windGenerationHeight = 50; cannonShootingDelay = 3f; break; } case (Difficulty.Moderate): { newObjectiveScoreAddition = 15; newSecond = 15; windSustainTime = 3; minimumDifferenceForEachWinds = 3; windGenerationHeight = 40; cannonShootingDelay = 2f; break; } case (Difficulty.Difficult): { newObjectiveScoreAddition = 20; newSecond = 13; windSustainTime = 3; minimumDifferenceForEachWinds = 3; windGenerationHeight = 30; cannonShootingDelay = 1f; break; } case (Difficulty.Extreme): { newObjectiveScoreAddition = 20; newSecond = 10; windSustainTime = 3; minimumDifferenceForEachWinds = 2; windGenerationHeight = 25; cannonShootingDelay = 0.5f; break; } } _heightScript.syncDifficulty(difficulty); generateObjective(true); if (isServer == true) { StartCoroutine(countDown()); } return; }