public void OpenMainGame() { SceneManager.LoadScene("Scenes/MainScene"); gA.StopAll(0); mainGameCanvas.SetActive(true); mainGameCanvas.GetComponent <UIController>().EnableBlink(); Dialogs.Instance.PlaySequnce(0); }
// public void Stop() { grumble.StopAll(); storySound.Stop(); }
void hitStop() { gA.StopAll(); }