private Value(global::SharpSDL.GameControllerButtonBind.Value.__Internal native, bool skipVTables = false)
     : this()
 {
     __instance = native;
 }
 internal static global::SharpSDL.GameControllerButtonBind.Value __CreateInstance(global::SharpSDL.GameControllerButtonBind.Value.__Internal native, bool skipVTables = false)
 {
     return(new global::SharpSDL.GameControllerButtonBind.Value(native, skipVTables));
 }