private Value(global::SharpSDL.GameControllerButtonBind.Value.__Internal native, bool skipVTables = false) : this() { __instance = native; }
internal static global::SharpSDL.GameControllerButtonBind.Value __CreateInstance(global::SharpSDL.GameControllerButtonBind.Value.__Internal native, bool skipVTables = false) { return(new global::SharpSDL.GameControllerButtonBind.Value(native, skipVTables)); }