static bool n_SetAutoFocusPoint_FF(IntPtr jnienv, IntPtr native__this, float p0, float p1)
 {
     global::Com.Unity3d.Player.Camera2Wrapper __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.Camera2Wrapper> (jnienv, native__this, JniHandleOwnership.DoNotTransfer);
     return(__this.SetAutoFocusPoint(p0, p1));
 }