public void DamagePlayer() { PlayerHealth -= 1; PeriodSufferDamge += 1; Debug.Log("damage player,health: " + PlayerHealth.ToString()); if (PlayerHealth > 0) { anim.SetTrigger("beaten"); } if (PlayerHealth == 0) { anim.SetTrigger("death"); gamecontroller.RestartGame(); } }
public void DamageDragon() { DragonHealth -= 1; PeriodSufferDamge += 1; if (DragonHealth > 0) { SetTransition(Transition.Beaten); anim.SetTrigger("beaten"); } Debug.Log("damage dragon,health: " + DragonHealth.ToString()); if (DragonHealth == 0) { anim.SetTrigger("death"); gamecontroller.RestartGame(); } }