public enemyHero clone(enemyHero element) { this.code = element.code; this.name = element.name; this.level = element.level; this.hp = element.hp; this.at = element.at; this.elementCode = element.elementCode; this.type = element.type; this.gold = element.gold; this.num = element.num; return this; }
private void getEnemyHero() { for (int i=0; i<monsterDataJson.Count; i++){ enemyHero goData=new enemyHero(); goData.code=monsterDataJson [i] ["code"].ToString(); goData.name=monsterDataJson [i] ["name"].ToString(); goData.num=int.Parse(monsterDataJson [i] ["num"].ToString()); goData.type=int.Parse(monsterDataJson [i] ["type"].ToString()); goData.gold=int.Parse(monsterDataJson [i] ["gold"].ToString()); goData.elementCode=monsterDataJson [i] ["elementCode"].ToString(); goData.level=int.Parse(monsterDataJson [i] ["level"].ToString()); goData.hp=float.Parse(monsterDataJson [i]["hp"].ToString()); goData.at=float.Parse(monsterDataJson [i]["at"].ToString()); enemyHero.Add(goData); } }