public void tirarArma()
 {
     if (arma != null)
     {
         Vector3 posicionObjeto = new Vector3(bot.transform.position.x + 5, bot.transform.position.y + 3, bot.transform.position.z + 2);
         Instantiate(arma, posicionObjeto, bot.transform.rotation);
         arma = null;
         emisorBalas.agarrarArma(arma);
         emisorBalas.setArma(null);
         this.anim.Play("tirarArma");
         this.anim.SetBool("tieneArma", false);
         sinArmas();
     }
 }