//////////////////////////////////////// #region Constructor public SEWorkspaceViewModel(elementData _data) { ElementData = _data; ImageGraph = new XrfImageWorkspaceViewModel(ElementData.Name, ElementData.ImageGridData); ImageGraph.ImageFrame.PropertyChanged += ImageFrame_PropertyChanged; ListAllPixelObjectsForGridDisplay(); }
public elementData clone(elementData element){ this.code = element.code; this.hp = element.hp; this.at = element.at; this.ag = element.ag; this.hi = element.hi; this.av = element.av; this.cr = element.cr; this.cpro = element.cpro; this.de = element.de; this.depro = element.depro; return this; }
public hero clone(hero element) { this.code = element.code; this.name = element.name; this.level = element.level; this.maxData = element.maxData; this.thisData = element.thisData; this.skill = element.skill; this.buffNum = element.buffNum; this.buffPer = element.buffPer; return this; }
public hero() { _maxData = new elementData (); _thisData = new elementData (); _skill = new List<skill> (); _buffNum = new buff (); _buffPer = new buff (); // maxData = new elementData (); // thisData = new elementData (); // skill = new List<skill> (); // buff = new skillType (); }
// Use this for initialization void Start() { thisTime = 0; nextGold = 0; heroNum = 0; _heroNum = 0; GM=GameObject.FindGameObjectWithTag ("Player").GetComponent<gameManager> (); mainPlayer = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> (); allHeroUI = new List<GameObject> (); thisHero = new elementData (); }