////////////////////////////////////////
        #region Constructor

        public SEWorkspaceViewModel(elementData _data)
        {
            ElementData = _data;
            ImageGraph  = new XrfImageWorkspaceViewModel(ElementData.Name, ElementData.ImageGridData);
            ImageGraph.ImageFrame.PropertyChanged += ImageFrame_PropertyChanged;
            ListAllPixelObjectsForGridDisplay();
        }
Ejemplo n.º 2
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	public elementData clone(elementData element){
		this.code = element.code;
		this.hp = element.hp;
		this.at = element.at;
		this.ag = element.ag;
		this.hi = element.hi;
		this.av = element.av;
		this.cr = element.cr;
		this.cpro = element.cpro;
		this.de = element.de;
		this.depro = element.depro;
		return this;
	}
Ejemplo n.º 3
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 public hero clone(hero element)
 {
     this.code = element.code;
     this.name = element.name;
     this.level = element.level;
     this.maxData = element.maxData;
     this.thisData = element.thisData;
     this.skill = element.skill;
     this.buffNum = element.buffNum;
     this.buffPer = element.buffPer;
     return this;
 }
Ejemplo n.º 4
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    public hero()
    {
        _maxData = new elementData ();
        _thisData = new elementData ();
        _skill = new List<skill> ();
        _buffNum = new buff ();
        _buffPer = new buff ();

        //		maxData = new elementData ();
        //		thisData = new elementData ();
        //		skill = new List<skill> ();
        //		buff = new skillType ();
    }
Ejemplo n.º 5
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 // Use this for initialization
 void Start()
 {
     thisTime = 0;
     nextGold = 0;
     heroNum = 0;
     _heroNum = 0;
     GM=GameObject.FindGameObjectWithTag ("Player").GetComponent<gameManager> ();
     mainPlayer = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> ();
     allHeroUI = new List<GameObject> ();
     thisHero = new elementData ();
 }