private void SetFriction(float scrubPercent, float xPosition) { if (xPosition <= 0.2f) { scrubPlace = eScrubPlace.eFarLeft; } else if (xPosition <= 0.4f) { scrubPlace = eScrubPlace.eLeft; } else if (xPosition >= 0.8f) { scrubPlace = eScrubPlace.eFarRight; } else if (xPosition >= 0.6f) { scrubPlace = eScrubPlace.eRight; } else { scrubPlace = eScrubPlace.eMiddle; } GameManager.Singleton().SetFriction(1.0f - scrubPercent, scrubPlace); }