Example #1
0
 public void SetDesiredState(eCharacterStateCommand stateCommand)
 {
     // Useful for figuring out who is setting animation state
     //if (_animator.GetInteger("State") != Convert.ToInt32(stateCommand))
     //{
     //	EB.Debug.LogWarning(gameObject.name + " setting anim to " + stateCommand + " at time " + Time.time);
     //}
     if (_animator != null)
     {
         _animator.SetInteger("State", (int)stateCommand);
     }
 }
Example #2
0
 public bool IsDesiredState(eCharacterStateCommand stateCommand)
 {
     return(_animator.GetInteger("State") == (int)stateCommand);
 }