public void Initialize() { InitializeGridManager(); if (levelFileName == "TotalLevel.xml") { isTotalLevel = true; } treasureMgr.GetTreasureNum("level1.xml", out gottenTreasure, out totalTreasure); SelectPlantTexture(); if (levelFileName == "novice.xml") { showHint = true; timeEmerging2 = intervalTime2; leftHint = new Animation(Game.Content.Load<Texture2D>("texture/Object.Sprite.Hint.Left"), new Point(35, 32), 100, true); rightHint = new Animation(Game.Content.Load<Texture2D>("texture/Object.Sprite.Hint.Right"), new Point(35, 32), 100, true); } }
public override void LoadContent() { runAnimation = new Animation(Game.Content.Load<Texture2D>("texture/Object.Sprite.Enemy.Run"), DEFAULT_FRAME_SIZE, 100, true); dieAnimation = new Animation(Game.Content.Load<Texture2D>("texture/Object.Sprite.Enemy.Die"), DEFAULT_FRAME_SIZE, 100, false); this.currentAnimation = runAnimation; isAlive = true; }
public override void LoadContent() { switch (type) { case BlockType.Floor: texture = Game.Content.Load<Texture2D>("texture/Object.Tile.Block.Wall"); break; case BlockType.Ground: texture = Game.Content.Load<Texture2D>("texture/Object.Tile.Block.Ground"); break; case BlockType.Wall: texture = Game.Content.Load<Texture2D>("texture/Object.Tile.Block.Wall"); break; case BlockType.MovableBlock: texture = Game.Content.Load<Texture2D>("texture/Object.Tile.Block.MovableBlock2"); movableBlock = new Animation(texture, new Point(64, 48), 100, true); break; default: texture = Game.Content.Load<Texture2D>("texture/Object.Tile.Block.Wall"); break; } }
public override void LoadContent() { displayAnimation = new Animation(Game.Content.Load<Texture2D>("texture/Object.Sprite.Hint.DoorHint"), DEFAULT_FRAME_SIZE, 200, true); this.currentAnimation = displayAnimation; isDisplay = false; }
/// <summary> /// Load resources /// </summary> public override void LoadContent() { idleAnimation = new Animation(Game.Content.Load<Texture2D>("texture/Object.Sprite.Player.Idle"), DEFAULT_FRAME_SIZE, 100, true); runAnimation = new Animation(Game.Content.Load<Texture2D>("texture/Object.Sprite.Player.Run"), DEFAULT_FRAME_SIZE, 100, true); jumpAnimation = new Animation(Game.Content.Load<Texture2D>("texture/Object.Sprite.Player.Jump"), DEFAULT_FRAME_SIZE, 100, false); dieAnimation = new Animation(Game.Content.Load<Texture2D>("texture/Object.Sprite.Player.Die"), DEFAULT_FRAME_SIZE, 100, false); climbAnimation = new Animation(Game.Content.Load<Texture2D>("texture/Object.Sprite.Player.Climb"), DEFAULT_FRAME_SIZE, 100, true); this.currentAnimation = idleAnimation; isAlive = true; }
public override void LoadContent() { this.animation = new Animation(Game.Content.Load<Texture2D>("texture/Object.StaticObject.Ogre.Core"), DEFAULT_FRAME_SIZE, 100, true); this.currentAnimation = animation; }