void Start() { // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); // get the other reference here this.pc = dreamloPromoCode.GetSceneDreamloPromoCode(); this.timeLeft = startTime; this.gs = gameState.waiting; }
void Start () { // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); // get the other reference here this.pc = dreamloPromoCode.GetSceneDreamloPromoCode(); this.timeLeft = startTime; this.gs = gameState.waiting; }
void Start() { smallFont = new GUIStyle (); largeFont = new GUIStyle (); smallFont.fontSize = 18; largeFont.fontSize = 20; lockInput = false; this.gs = gameState.running; // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); // get the other reference here this.pc = dreamloPromoCode.GetSceneDreamloPromoCode(); }
// Use this for initialization void Start() { klub.value = PlayerPrefs.GetInt("sidsteKlub"); mb = GameObject.Find("musicbox").GetComponent <Musicbox>(); // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); // get the other reference here this.pc = dreamloPromoCode.GetSceneDreamloPromoCode(); calculateMinMax(); // calc for different screen sizes dl.LoadScores(); StartCoroutine(DumbHack()); }
void Start() { smallFont = new GUIStyle(); largeFont = new GUIStyle(); smallFont.fontSize = 18; largeFont.fontSize = 20; lockInput = false; this.gs = gameState.running; // get the reference here... this.dl = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); // get the other reference here this.pc = dreamloPromoCode.GetSceneDreamloPromoCode(); }