// Use this for initialization void Start() { csHandle = GameObject.FindGameObjectWithTag("Hand").GetComponent <cursor_handle> (); GameObject [] zSource = GameObject.FindGameObjectsWithTag("Zsource"); foreach (GameObject zS in zSource) { zombSource.Add(zS.transform.position); } csHandle = GameObject.FindWithTag("Hand").GetComponent <cursor_handle> (); }
// Use this for initialization void Start() { csHandle = GameObject.FindWithTag("Hand").GetComponent <cursor_handle> (); }