// Use this for initialization void Awake() { hp = 1; scaleSpeed = scaleSpeed = new Vector3(1f, 1f, 1f); enemyManager = GameObject.Find("EnemyManager").GetComponent <csEnemyManager>(); valueMethod = GameObject.Find("ValueManager").GetComponent <csValueManager>(); animator = GetComponent <Animator>(); judgementStandard = standard.transform.localScale.x; GetComponent <Collider>().enabled = false; }
// Use this for initialization void Start() { pathPoints = new List <Vector3>(); valueMethod = valueManager.GetComponent <csValueManager>(); animator = GetComponent <Animator>(); GetComponent <AudioSource>().Stop(); }