Example #1
0
 public void Apply_Texture()
 {
     clsMouseOver.clsOverTerrain mouseOverTerrain = this.GetMouseOverTerrain();
     if (mouseOverTerrain != null)
     {
         clsMap.clsApplyTexture tool = new clsMap.clsApplyTexture {
             Map = this.Map,
             TextureNum = modProgram.SelectedTextureNum,
             SetTexture = modMain.frmMainInstance.chkSetTexture.Checked,
             Orientation = modProgram.TextureOrientation,
             RandomOrientation = modMain.frmMainInstance.chkTextureOrientationRandomize.Checked,
             SetOrientation = modMain.frmMainInstance.chkSetTextureOrientation.Checked,
             TerrainAction = modMain.frmMainInstance.TextureTerrainAction
         };
         modProgram.TextureBrush.PerformActionMapTiles(tool, mouseOverTerrain.Tile);
         this.Map.Update();
         this.MapView.DrawViewLater();
     }
 }
Example #2
0
        public void Apply_Texture()
        {
            clsMouseOver.clsOverTerrain MouseOverTerrain = GetMouseOverTerrain();

            if ( MouseOverTerrain == null )
            {
                return;
            }

            clsMap.clsApplyTexture ApplyTexture = new clsMap.clsApplyTexture();
            ApplyTexture.Map = Map;
            ApplyTexture.TextureNum = App.SelectedTextureNum;
            ApplyTexture.SetTexture = Program.frmMainInstance.chkSetTexture.Checked;
            ApplyTexture.Orientation = App.TextureOrientation;
            ApplyTexture.RandomOrientation = Program.frmMainInstance.chkTextureOrientationRandomize.Checked;
            ApplyTexture.SetOrientation = Program.frmMainInstance.chkSetTextureOrientation.Checked;
            ApplyTexture.TerrainAction = Program.frmMainInstance.TextureTerrainAction;
            App.TextureBrush.PerformActionMapTiles(ApplyTexture, MouseOverTerrain.Tile);

            Map.Update();

            MapViewControl.DrawViewLater();
        }