private void Start() { Instance = this; client = FindObjectOfType <Client> (); myTurn = client.isHost; SetPlayerNames(client.players [0].name, client.players [1].name); HighlightPlayer(); winnerText.enabled = false; button = GameObject.Find("Exit Button"); button.SetActive(false); }
public void setupGameManager(GameManagerO gm) { _gm = gm; }