/// //////////////////////////β版用 /// private static List <cardCount> BataDeck() { List <cardCount> cards = new List <cardCount>(); int i = 3; cardCount ccount = new cardCount(); ccount.Init(kurausorasu(), i); cards.Add(ccount); ccount = new cardCount(); ccount.Init(SupportFairy(), i); cards.Add(ccount); ccount = new cardCount(); ccount.Init(FrameDogg(), i); cards.Add(ccount); ccount = new cardCount(); ccount.Init(DevilContraction(), i); cards.Add(ccount); ccount = new cardCount(); ccount.Init(DestZoneSkillCardChoisSupport(), i); cards.Add(ccount); ccount = new cardCount(); ccount.Init(DevilsGift(), i); cards.Add(ccount); ccount = new cardCount(); ccount.Init(SolHand(), i); cards.Add(ccount); ccount = new cardCount(); ccount.Init(ThreeHedDragonsCurs(), i); cards.Add(ccount); ccount = new cardCount(); ccount.Init(YerowDragonsArmer(), i); cards.Add(ccount); ccount = new cardCount(); ccount.Init(DualAttackSkill(), i); //cards.Add(ccount); return(cards); }
private static List <cardCount> GatiDeck() { List <cardCount> cards = new List <cardCount>(); int i = 1; cardCount ccount = new cardCount(); ccount.Init(kurausorasu(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(SupportFairy(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(FrameDogg(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(DevilContraction(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(DestZoneSkillCardChoisSupport(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(DevilsGift(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(SolHand(), i * 3); cards.Add(ccount); ccount = new cardCount(); ccount.Init(ThreeHedDragonsCurs(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(YerowDragonsArmer(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(DualAttackSkill(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(BeginnerSowrdmanAira(), i * 3); cards.Add(ccount); ccount = new cardCount(); ccount.Init(IronKnight(), i * 3); cards.Add(ccount); ccount = new cardCount(); ccount.Init(GuardianShield(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(DarkMagicianRejehu(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(IndifferentBattleField(), i * 3); cards.Add(ccount); ccount = new cardCount(); ccount.Init(GodBreath(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(IgunisRanth(), i * 3); cards.Add(ccount); ccount = new cardCount(); ccount.Init(DemonsGate(), i * 3); cards.Add(ccount); ccount = new cardCount(); ccount.Init(BoosterDagar(), i * 2); cards.Add(ccount); //罠 ccount = new cardCount(); ccount.Init(AttackDebuffTrap(), i * 2); cards.Add(ccount); ccount = new cardCount(); ccount.Init(OverPowerTrap(), i * 3); cards.Add(ccount); ccount = new cardCount(); ccount.Init(Sikabanenotate(), i * 3); cards.Add(ccount); /*画像が無いので排除 * ccount = new cardCount(); * ccount.Init(Eruhu(), i * 3); * cards.Add(ccount);*/ ccount = new cardCount(); ccount.Init(Present(), i * 3); cards.Add(ccount); return(cards); }