Example #1
0
    private void SliderChanged(float pVal)
    {
        upLevel = new cProperty("asdfa", 0);
        upGold  = new cProperty("asdf", 0);

        long val = (long)pVal;

        //강화 횟수
        t_curUpgradeNum.text = val.ToString();

        //강화 레벨
        upLevel.value  = cUtil._user._playerInfo.weapon.level.value;
        upLevel.value += val;
        //강화 골드
        upGold.value       = cWeaponTable.GetUpgradeGoldByLevel(cUtil._user._playerInfo.weapon.level.value, val).value;
        t_upgradeGold.text = upGold.GetValueToString();
        //강화 공격력
        t_nextValue[0].text = cWeaponTable.GetAxeInfo(upLevel).damage.GetValueToString();
        //강화 Hp
        t_nextValue[1].text = cWeaponTable.GetAxeInfo(upLevel).hp.GetValueToString();
        //강화 공격속도
        t_nextValue[2].text = string.Format("{0:F2}", cWeaponTable.GetAxeInfo(upLevel).attackSpeed);
        //강화 내구도
        t_nextValue[3].text = cWeaponTable.GetAxeInfo(upLevel).indurance.GetValueToString();
    }
Example #2
0
 protected void SetDp()
 {
     if (originObj.tag.Equals("Player"))
     {
         dpCor = DpInterpolation();
         StartCoroutine(dpCor);
         t_dp.text = curDp.GetValueToString() + " / " + maxDp.GetValueToString();
     }
 }
Example #3
0
    //예상 수익 업데이트
    private void UpdateSellProperty()
    {
        cProperty sellProperty = new cProperty("adsf", 0);

        for (byte i = 0; i < 5; i++)
        {
            sellProperty.value = cUtil._user._playerInfo.curStorePrice[i].value *
                                 cUtil._user._playerInfo.inventory.GetJewerly()[i].value;

            obj_jewerly[i].transform.GetChild(5).GetComponent <Text>().text = sellProperty.GetValueToString();
        }
    }
Example #4
0
 protected virtual void SetHp()
 {
     hpCor = HpInterpolation();
     StartCoroutine(hpCor);
     t_hp.text = curHp.GetValueToString() + " / " + maxHp.GetValueToString();
 }