Example #1
0
    private void OnLevelWasLoaded()
    {
        GameObject   obj        = new GameObject();
        btCameraFade fadeScript = obj.AddComponent <btCameraFade>();

        fadeScript.FadeIn(1.0f);
        GameObject.Destroy(obj, 1.0f);

        this.CreateUserInterface();

        // Destroy the editor helper grid
        GameObject gridObj = GameObject.Find("HelperGrid10x10");

        GameObject.Destroy(gridObj);

        GameObject.Destroy(this.gameObject);
    }
Example #2
0
    public void BeginLevelLoad(int _levelToLoad)
    {
        if (this.loadingLevel == true)
        {
            return;
        }

        this.loadingLevel = true;
        this.levelToLoad  = _levelToLoad;

        // Create a new camera fade and wait for it to complete
        GameObject newObj = new GameObject();

        this.cameraFade = newObj.AddComponent <btCameraFade>();
        this.cameraFade.FadeOut(1.0f);

        // Disable all of the buttons
        this.ToggleMenuButtons(false);
    }