public IEnumerator attribute_Test_update_gold_WithEnumeratorPasses() { UnityEngine.SceneManagement.SceneManager.LoadScene("Untitled"); SetCharacter.istest = true; yield return(null); /// init GameObject GameObject enemy = SetCharacter.enemy; Assert.AreNotEqual(enemy, null); enemy.transform.position = new Vector3(12, 0, 15); enemy.transform.rotation = Quaternion.identity; /// init script test yield return(null); attribute testcs = enemy.GetComponent <attribute> (); Assert.IsTrue(testcs.ifAlive); /// test update_gold testcs.gold = 100f; testcs.update_gold(100f); Assert.GreaterOrEqual(1e-5, Math.Abs(testcs.gold - 200f)); testcs.update_gold(-3f); Assert.GreaterOrEqual(1e-5, Math.Abs(testcs.gold - 197f)); testcs.update_gold(-300f); Assert.GreaterOrEqual(1e-5, Math.Abs(testcs.gold)); SetCharacter.istest = false; }
public void OnTriggerEnter(Collider colli) { attribute colli_attribute = colli.gameObject.GetComponent <attribute> (); if (colli.gameObject == null || colli_attribute == null) { return; } // player can get the goods if (colli_attribute.if_Player && type == "HP+") { colli_attribute.update_HP(value); Destroy(this.gameObject); } if (colli_attribute.if_Player && type == "GOLD+") { colli_attribute.update_gold(value); Destroy(this.gameObject); } }