Example #1
0
	void Awake () 
    {
        blocks = FindObjectOfType<blockManager>();
        arena = FindObjectOfType<arenaManager>();
        nextBlock = FindObjectOfType<nextBlocksController>();
        debugmenu = FindObjectOfType<debugMenu>();
        gameLossPanel = FindObjectOfType<gameLossPanelController>();
	}
Example #2
0
    void Awake()
    {
        timer = 0F;
        moves = 0;

        numpad       = FindObjectOfType <numpadController>();
        checkButton  = FindObjectOfType <checkButtonController>();
        arena        = FindObjectOfType <arenaManager>();
        endGamePanel = FindObjectOfType <EndGameController>();
        audio        = FindObjectOfType <audioController>();

        timerTxt = GameObject.FindGameObjectWithTag("Timer display").gameObject.GetComponent <Text>();
        movesTxt = GameObject.FindGameObjectWithTag("Moves display").gameObject.GetComponent <Text>();

        numpad.gameObject.SetActive(false);
        endGamePanel.setActive(false);
        checkButton.deactivate();

        LevelManager.Load();
    }
Example #3
0
	void Awake()
    {
        timer = 0F;
        moves = 0;

        numpad = FindObjectOfType<numpadController>();
        checkButton = FindObjectOfType<checkButtonController>();
        arena = FindObjectOfType<arenaManager>();
        endGamePanel = FindObjectOfType<EndGameController>();
        audio = FindObjectOfType<audioController>();

        timerTxt = GameObject.FindGameObjectWithTag("Timer display").gameObject.GetComponent<Text>();
        movesTxt = GameObject.FindGameObjectWithTag("Moves display").gameObject.GetComponent<Text>();
        
        numpad.gameObject.SetActive(false);
        endGamePanel.setActive(false);
        checkButton.deactivate();

        LevelManager.Load();
    }