/// <summary>
        ///     小游戏 - 删除游戏的人员数据 - 内部用
        /// </summary>
        /// <param name="request"></param>
        /// <returns></returns>
        public virtual async Task <bool> DeleteGameUserDataAsync(DeleteGameUserDataRequest request)
        {
            try
            {
                var gameVersion = GameVersion;
                var userId      = request.UserId;
                // 删除用户相关数据
                using (var dbHelper = DbHelper.CreateDbHelper())
                {
                    await Task.WhenAll(
                        DalGameUserInfo.DeleteGameUserInfoAsync(dbHelper, gameVersion, userId),
                        DalGameUserPointDetail.DeleteGameUserPointDetailAsync(dbHelper, gameVersion, userId),
                        DalGameUserPrize.DeleteGameUserPrizeAsync(dbHelper, gameVersion, userId),
                        DalGameUserShare.DeleteGameUserShareAsync(dbHelper, gameVersion, userId)
                        );
                }

                return(true);
            }
            catch (Exception e)
            {
                Logger.Error(
                    $"{ManagerName} -> DeleteGameUserDataAsync -> {JsonConvert.SerializeObject(request)} ",
                    e.InnerException ?? e);
                throw;
            }
        }
        GameUserShareAsync(
            GameUserShareRequest request)
        {
            try
            {
                var gameVersion = GameVersion;
                var userId      = request.UserId;
                // 分布式锁
                using (var zklock =
                           new ZooKeeperLock($"/DefaultGameManager/GameUserShareAsync/{gameVersion}/{userId:N}"))
                {
                    if (await zklock.WaitAsync(5000)) //如果锁释放 会立即执行,正常逻辑不会等待5秒钟
                    {
                        var l = await DalGameUserShare.InsertGameUserShareAsync(new GameUserShareModel
                        {
                            ActivityId = gameVersion,
                            UserId     = userId
                        });

                        if (l > 0)
                        {
                            return(null, null, new GameUserShareResponse()
                            {
                            });
                        }

                        return("-10", Resource.Invalid_Game_AlreadyShare, null);
                    }

                    return("-6", Resource.Invalid_Game_TryAgain, null);
                }
            }
            catch (Exception e)
            {
                Logger.Error($"{ManagerName} -> GameUserShareAsync -> {JsonConvert.SerializeObject(request)} ",
                             e.InnerException ?? e);
                throw;
            }
        }