internal override void AbcSetup(aiObject abcObj, aiSchema abcSchema)
        {
            base.AbcSetup(abcObj, abcSchema);
            m_abcSchema = (aiPolyMesh)abcSchema;

            m_abcSchema.GetSummary(ref m_summary);
        }
Example #2
0
        internal override void AbcSetup(aiObject abcObj, aiSchema abcSchema)
        {
            base.AbcSetup(abcObj, abcSchema);
            m_abcSchema = (aiCamera)abcSchema;

            m_camera = GetOrAddCamera();

            // flip forward direction (camera in Alembic has inverted forward direction)
            abcTreeNode.gameObject.transform.localEulerAngles = new Vector3(0, 180, 0);
        }
Example #3
0
        internal override void AbcSetup(aiObject abcObj, aiSchema abcSchema)
        {
            base.AbcSetup(abcObj, abcSchema);

            m_abcSchema = (aiXform)abcSchema;
        }
Example #4
0
    static void ImportEnumerator(aiObject obj, IntPtr userData)
    {
        var       ic     = GCHandle.FromIntPtr(userData).Target as ImportContext;
        Transform parent = ic.parent;

        string childName = aiGetName(obj);
        var    trans     = parent.FindChild(childName);

        if (trans == null)
        {
            if (!ic.createMissingNodes)
            {
                ic.objectsToDelete.Add(obj);
                return;
            }

            GameObject go = new GameObject();
            go.name                = childName;
            trans                  = go.GetComponent <Transform>();
            trans.parent           = parent;
            trans.localPosition    = Vector3.zero;
            trans.localEulerAngles = Vector3.zero;
            trans.localScale       = Vector3.one;
        }

        AlembicElement elem   = null;
        aiSchema       schema = default(aiSchema);

        if (aiGetXForm(obj))
        {
            elem   = GetOrAddComponent <AlembicXForm>(trans.gameObject);
            schema = aiGetXForm(obj);
        }
        else if (aiGetPolyMesh(obj))
        {
            elem   = GetOrAddComponent <AlembicMesh>(trans.gameObject);
            schema = aiGetPolyMesh(obj);
        }
        else if (aiGetCamera(obj))
        {
            elem   = GetOrAddComponent <AlembicCamera>(trans.gameObject);
            schema = aiGetCamera(obj);
        }
        else if (aiGetPoints(obj))
        {
            elem   = GetOrAddComponent <AlembicPoints>(trans.gameObject);
            schema = aiGetPoints(obj);
        }

        if (elem)
        {
            elem.AbcSetup(ic.abcStream, obj, schema);
            aiSchemaUpdateSample(schema, ref ic.ss);
            elem.AbcUpdate();

            ic.abcStream.AbcAddElement(elem);
        }

        ic.parent = trans;
        aiEnumerateChild(obj, ImportEnumerator, userData);
        ic.parent = parent;
    }
Example #5
0
 [DllImport("AlembicImporter")] public static extern aiProperty      aiSchemaGetPropertyByIndex(aiSchema schema, int i);
Example #6
0
 [DllImport("AlembicImporter")] public static extern aiProperty      aiSchemaGetPropertyByName(aiSchema schema, string name);
Example #7
0
 [DllImport("AlembicImporter")] public static extern int         aiPointsGetPeakVertexCount(aiSchema schema);
Example #8
0
 [DllImport("AlembicImporter")] public static extern int             aiSchemaGetNumProperties(aiSchema schema);
Example #9
0
 [DllImport("AlembicImporter")] public static extern void       aiPolyMeshGetSummary(aiSchema schema, ref aiMeshSummary summary);
Example #10
0
 [DllImport("AlembicImporter")] public static extern aiSample   aiSchemaGetSample(aiSchema schema, ref aiSampleSelector ss);
Example #11
0
 [DllImport("AlembicImporter")] public static extern void       aiSchemaSetConfigCallback(aiSchema schema, aiConfigCallback cb, IntPtr arg);
 internal virtual void AbcSetup(aiObject abcObj, aiSchema abcSchema)
 {
     m_abcObj = abcObj;
 }
Example #13
0
        void ImportCallback(aiObject obj)
        {
            var             ic            = m_importContext;
            AlembicTreeNode treeNode      = ic.alembicTreeNode;
            AlembicTreeNode childTreeNode = null;

            aiSchema schema = obj.AsXform();

            if (!schema)
            {
                schema = obj.AsPolyMesh();
            }
            if (!schema)
            {
                schema = obj.AsCamera();
            }
            if (!schema)
            {
                schema = obj.AsPoints();
            }

            if (schema)
            {
                // Get child. create if needed and allowed.
                string childName = obj.name;

                // Find targetted child GameObj
                GameObject childGO = null;

                var childTransf = treeNode.gameObject == null ? null : treeNode.gameObject.transform.Find(childName);
                if (childTransf == null)
                {
                    if (!ic.createMissingNodes)
                    {
                        obj.SetEnabled(false);
                        return;
                    }
                    else
                    {
                        obj.SetEnabled(true);
                    }

                    childGO = new GameObject {
                        name = childName
                    };
                    childGO.GetComponent <Transform>().SetParent(treeNode.gameObject.transform, false);
                }
                else
                {
                    childGO = childTransf.gameObject;
                }

                childTreeNode = new AlembicTreeNode()
                {
                    stream = this, gameObject = childGO
                };
                treeNode.Children.Add(childTreeNode);

                // Update
                AlembicElement elem = null;

                if (obj.AsXform() && m_streamDesc.Settings.ImportXform)
                {
                    elem = childTreeNode.GetOrAddAlembicObj <AlembicXform>();
                }
                else if (obj.AsCamera() && m_streamDesc.Settings.ImportCameras)
                {
                    elem = childTreeNode.GetOrAddAlembicObj <AlembicCamera>();
                }
                else if (obj.AsPolyMesh() && m_streamDesc.Settings.ImportMeshes)
                {
                    elem = childTreeNode.GetOrAddAlembicObj <AlembicMesh>();
                }
                else if (obj.AsPoints() && m_streamDesc.Settings.ImportPoints)
                {
                    elem = childTreeNode.GetOrAddAlembicObj <AlembicPoints>();
                }

                if (elem != null)
                {
                    elem.AbcSetup(obj, schema);
                    elem.AbcPrepareSample();
                    schema.UpdateSample(ref ic.ss);
                    elem.AbcSyncDataBegin();
                    elem.AbcSyncDataEnd();
                }
            }
            else
            {
                obj.SetEnabled(false);
            }

            ic.alembicTreeNode = childTreeNode;
            obj.EachChild(ImportCallback);
            ic.alembicTreeNode = treeNode;
        }