public void CharacterOpenerShouldDispatchToGameSystemLoadCharacter() { var trace = new _TracingGameSystem(); _With(_AnyGames()).CharacterCreator.Loader(trace, ArbitraryFileName); trace.ShouldHaveCreated(ArbitraryFileName); trace.ShouldHaveLoadedNothing(); }
public void CharacterOpenerShouldDispatchToGameSystemLoadCharacter() { var trace = new _TracingGameSystem(); _With(_AnyGames()).CharacterOpener.Loader(trace, ArbitraryFileName); trace.ShouldHaveLoaded(ArbitraryFileName); trace.ShouldHaveCreatedNothing(); }