public void CharacterOpenerShouldDispatchToGameSystemLoadCharacter()
 {
     var trace = new _TracingGameSystem();
     _With(_AnyGames()).CharacterCreator.Loader(trace, ArbitraryFileName);
     trace.ShouldHaveCreated(ArbitraryFileName);
     trace.ShouldHaveLoadedNothing();
 }
Example #2
0
        public void CharacterOpenerShouldDispatchToGameSystemLoadCharacter()
        {
            var trace = new _TracingGameSystem();

            _With(_AnyGames()).CharacterOpener.Loader(trace, ArbitraryFileName);
            trace.ShouldHaveLoaded(ArbitraryFileName);
            trace.ShouldHaveCreatedNothing();
        }