//값을 초기화하기 위한 함수 public void Init_Skill(float rate, float coolT, float ingT, int amount, SkillCode skill_Code) { _Skill_Rate = rate; _Skill_Cool_Time = coolT; _Skill_ING_Time = ingT; _Skill_Use_Amount = amount; _Skill_Code_M = skill_Code._Skill_Code_M; _Skill_Code_S = skill_Code._Skill_Code_S; _Skill_Code_T = skill_Code._Skill_Code_T; //20190215 //쿨타임과 같은 값에서 1초씩 값을 줄인다. time = coolT; }
public void Initialize_Skill(string name, float rate, float coolT, float ingT, int amount, SkillCode skill_Code, string skillID, List <int> _isItLocked) { _Skill_Name = name; _Skill_Rate = rate; _Skill_Cool_Time = coolT; _Skill_ING_Time = ingT; _Skill_Use_Amount = amount; _Skill_Code_M = skill_Code._Skill_Code_M; _Skill_Code_S = skill_Code._Skill_Code_S; _Skill_Code_T = skill_Code._Skill_Code_T; _Skill_ID = skillID; isItLocked = _isItLocked; }