private static string Einheiter_der_Räuber() { Plünderer pl = new Plünderer(); Schläger sl = new Schläger(); Wachhund wh = new Wachhund(); Raufbold rb = new Raufbold(); Steinwerfer sw = new Steinwerfer(); Waldläufer wl = new Waldläufer(); BB2_Einäugiger_Bert eb = new BB2_Einäugiger_Bert(); BB1_Stinktier st = new BB1_Stinktier(); BB4_Chuck ck = new BB4_Chuck(); BB3_Metallgebiss mg = new BB3_Metallgebiss(); BB5_Die_wilde_Waltraud dww = new BB5_Die_wilde_Waltraud(); html += "<div id=\"container1\"><h1>Übersicht Einheiten der Räuber</h1>"; html += "<div id=\"container2\"><h2>Räuber</h2>"; html += "<table>"; html += "<tr>"; html += "<th>Typ</th><th>Pos.</th><th>HP</th><th>Max.<br />Schaden</th><th>Min.<br />Schaden</th><th>Treffer-<br/>chance</th>"; html += "<th>Initiative</th><th>Turm</th><th>ign.<br />Turm</th><th>EP</th>"; html += "<th>Attackiert<br />Einh. m.<br /> kleinster HP<br/>zuerst</th>"; html += "</tr>"; for (int i = 0; i < 30; i++) { Einheit einheit = new Einheit(); if (i == pl.SequencePrio) { einheit = pl; } if (i == sl.SequencePrio) { einheit = sl; } if (i == wh.SequencePrio) { einheit = wh; } if (i == rb.SequencePrio) { einheit = rb; } if (i == sw.SequencePrio) { einheit = sw; } if (i == wl.SequencePrio) { einheit = wl; } if (einheit.Typ == null) { continue; } html += "<tr>"; html += "<td><b>" + einheit.Typ + "</b></td>"; html += "<td class=\"center\">" + einheit.SequencePrio + "</td>"; html += "<td class=\"center\">" + einheit.HitPoints + "</td>"; html += "<td class=\"center\">" + einheit.HitDamage + "</td>"; html += "<td class=\"center\">" + einheit.MissDamage + "</td>"; html += "<td class=\"center\">" + einheit.HitPercentage + " %</td>"; if (einheit.skills.Skill5 == true || einheit.skills.Skill6 == true) { if (einheit.skills.Skill5 == true) { html += "<td class=\"center\">hoch</td>"; } else { html += "<td class=\"center\">niedrig</td>"; } } else { html += "<td class=\"center\">normal</td>"; } html += "<td class=\"center\">" + JaNein(einheit.skills.Skill4) + "</td>"; html += "<td class=\"center\">" + JaNein(einheit.skills.Skill7) + "</td>"; html += "<td class=\"center\">" + einheit.XpForDefeat + "</td>"; html += "<td class=\"center\">" + JaNein(einheit.skills.Skill2) + "</td>"; html += "</tr>"; } html += "</tr>"; html += "</table>"; html += "</div>"; html += "<div id=\"container2\"><h2>Bosse</h2>"; html += "<table>"; html += "<tr>"; html += "<th>Typ</th><th>Pos.</th><th>HP</th><th>Max.<br />Schaden</th><th>Min.<br />Schaden</th><th>Treffer-<br/>chance</th>"; html += "<th>Initiative</th><th>EP</th><th>Flächen-<br />schaden</th>"; html += "</tr>"; for (int i = 0; i < 30; i++) { Einheit einheit = new Einheit(); if (i == eb.SequencePrio) { einheit = eb; } if (i == st.SequencePrio) { einheit = st; } if (i == ck.SequencePrio) { einheit = ck; } if (i == mg.SequencePrio) { einheit = mg; } if (i == dww.SequencePrio) { einheit = dww; } if (einheit.Typ == null) { continue; } html += "<tr>"; html += "<td><b>" + einheit.Typ + "</b></td>"; html += "<td class=\"center\">" + einheit.SequencePrio + "</td>"; html += "<td class=\"center\">" + einheit.HitPoints + "</td>"; html += "<td class=\"center\">" + einheit.HitDamage + "</td>"; html += "<td class=\"center\">" + einheit.MissDamage + "</td>"; html += "<td class=\"center\">" + einheit.HitPercentage + " %</td>"; if (einheit.skills.Skill5 == true || einheit.skills.Skill6 == true) { if (einheit.skills.Skill5 == true) { html += "<td class=\"center\">hoch</td>"; } else { html += "<td class=\"center\">niedrig</td>"; } } else { html += "<td class=\"center\">normal</td>"; } html += "<td class=\"center\">" + einheit.XpForDefeat + "</td>"; html += "<td class=\"center\">" + JaNein(einheit.skills.Skill3) + "</td>"; html += "</tr>"; } html += "</tr>"; html += "</table>"; html += "</div>"; html += "</div>"; return(html); }
private static string Einheiter_der_Räuber() { Plünderer pl = new Plünderer(); Schläger sl = new Schläger(); Wachhund wh = new Wachhund(); Raufbold rb = new Raufbold(); Steinwerfer sw = new Steinwerfer(); Waldläufer wl = new Waldläufer(); BB2_Einäugiger_Bert eb = new BB2_Einäugiger_Bert(); BB1_Stinktier st = new BB1_Stinktier(); BB4_Chuck ck = new BB4_Chuck(); BB3_Metallgebiss mg = new BB3_Metallgebiss(); BB5_Die_wilde_Waltraud dww = new BB5_Die_wilde_Waltraud(); html += "<div id=\"container1\"><h1>Übersicht Einheiten der Räuber</h1>"; html += "<div id=\"container2\"><h2>Räuber</h2>"; html += "<table>"; html += "<tr>"; html += "<th>Typ</th><th>Pos.</th><th>HP</th><th>Max.<br />Schaden</th><th>Min.<br />Schaden</th><th>Treffer-<br/>chance</th>"; html += "<th>Initiative</th><th>Turm</th><th>ign.<br />Turm</th><th>EP</th>"; html += "<th>Attackiert<br />Einh. m.<br /> kleinster HP<br/>zuerst</th>"; html += "</tr>"; for (int i = 0; i < 30; i++) { Einheit einheit = new Einheit(); if (i == pl.SequencePrio) einheit = pl; if (i == sl.SequencePrio) einheit = sl; if (i == wh.SequencePrio) einheit = wh; if (i == rb.SequencePrio) einheit = rb; if (i == sw.SequencePrio) einheit = sw; if (i == wl.SequencePrio) einheit = wl; if (einheit.Typ == null) continue; html += "<tr>"; html += "<td><b>" + einheit.Typ + "</b></td>"; html += "<td class=\"center\">" + einheit.SequencePrio + "</td>"; html += "<td class=\"center\">" + einheit.HitPoints + "</td>"; html += "<td class=\"center\">" + einheit.HitDamage + "</td>"; html += "<td class=\"center\">" + einheit.MissDamage + "</td>"; html += "<td class=\"center\">" + einheit.HitPercentage + " %</td>"; if (einheit.skills.Skill5 == true || einheit.skills.Skill6 == true) { if (einheit.skills.Skill5 == true) html += "<td class=\"center\">hoch</td>"; else html += "<td class=\"center\">niedrig</td>"; } else html += "<td class=\"center\">normal</td>"; html += "<td class=\"center\">" + JaNein(einheit.skills.Skill4) + "</td>"; html += "<td class=\"center\">" + JaNein(einheit.skills.Skill7) + "</td>"; html += "<td class=\"center\">" + einheit.XpForDefeat + "</td>"; html += "<td class=\"center\">" + JaNein(einheit.skills.Skill2) + "</td>"; html += "</tr>"; } html += "</tr>"; html += "</table>"; html += "</div>"; html += "<div id=\"container2\"><h2>Bosse</h2>"; html += "<table>"; html += "<tr>"; html += "<th>Typ</th><th>Pos.</th><th>HP</th><th>Max.<br />Schaden</th><th>Min.<br />Schaden</th><th>Treffer-<br/>chance</th>"; html += "<th>Initiative</th><th>EP</th><th>Flächen-<br />schaden</th>"; html += "</tr>"; for (int i = 0; i < 30; i++) { Einheit einheit = new Einheit(); if (i == eb.SequencePrio) einheit = eb; if (i == st.SequencePrio) einheit = st; if (i == ck.SequencePrio) einheit = ck; if (i == mg.SequencePrio) einheit = mg; if (i == dww.SequencePrio) einheit = dww; if (einheit.Typ == null) continue; html += "<tr>"; html += "<td><b>" + einheit.Typ + "</b></td>"; html += "<td class=\"center\">" + einheit.SequencePrio + "</td>"; html += "<td class=\"center\">" + einheit.HitPoints + "</td>"; html += "<td class=\"center\">" + einheit.HitDamage + "</td>"; html += "<td class=\"center\">" + einheit.MissDamage + "</td>"; html += "<td class=\"center\">" + einheit.HitPercentage + " %</td>"; if (einheit.skills.Skill5 == true || einheit.skills.Skill6 == true) { if (einheit.skills.Skill5 == true) html += "<td class=\"center\">hoch</td>"; else html += "<td class=\"center\">niedrig</td>"; } else html += "<td class=\"center\">normal</td>"; html += "<td class=\"center\">" + einheit.XpForDefeat + "</td>"; html += "<td class=\"center\">" + JaNein(einheit.skills.Skill3) + "</td>"; html += "</tr>"; } html += "</tr>"; html += "</table>"; html += "</div>"; html += "</div>"; return html; }