/// <summary> /// Moves the pointer one unit, but not past a given markup pointer's position. /// </summary> /// <param name="muAction"></param> public void MoveUnitBounded(_MOVEUNIT_ACTION muAction, MarkupPointer boundary) { (PointerRaw as IMarkupPointer2Raw).MoveUnitBounded(muAction, boundary.PointerRaw); }
/// <summary> /// Moves the pointer one unit. /// </summary> /// <param name="muAction"></param> public void MoveUnit(_MOVEUNIT_ACTION muAction) { PointerRaw.MoveUnit(muAction); }