internal void AppendFace(ushort vertex1, ushort vertex2, ushort vertex3, ushort flags) { if (_currentFace >= _faces.Length) { return; } _faces[_currentFace++] = new _3DFace(vertex1, vertex2, vertex3, flags); }
internal void AppendFace(ushort vertex1, ushort vertex2, ushort vertex3, ushort flags) { if (_currentFace >= _faces.Length) return; _faces[_currentFace++] = new _3DFace(vertex1, vertex2, vertex3, flags); }