Example #1
0
 internal void AppendFace(ushort vertex1, ushort vertex2, ushort vertex3, ushort flags)
 {
     if (_currentFace >= _faces.Length)
     {
         return;
     }
     _faces[_currentFace++] = new _3DFace(vertex1, vertex2, vertex3, flags);
 }
Example #2
0
 internal void AppendFace(ushort vertex1, ushort vertex2, ushort vertex3, ushort flags)
 {
     if (_currentFace >= _faces.Length) return;
     _faces[_currentFace++] = new _3DFace(vertex1, vertex2, vertex3, flags);
 }