private void OnTriggerStay2D(Collider2D collision) { if (collision.CompareTag("Player") || collision.CompareTag("geschoss")) { zp = GameObject.FindObjectOfType(typeof(Zombie_Kontroll_Script)) as Zombie_Kontroll_Script; zp.s_spieler_ist_da = true; print("spieler_da"); } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag("Player")) { zp = GameObject.FindObjectOfType(typeof(Zombie_Kontroll_Script)) as Zombie_Kontroll_Script; zp.s_spieler_ist_da = false; s_spieler_ist_weg = true; print("spieler_ist_weg"); } }