Ejemplo n.º 1
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.CompareTag("Player") || collision.CompareTag("geschoss"))
     {
         zp = GameObject.FindObjectOfType(typeof(Zombie_Kontroll_Script)) as Zombie_Kontroll_Script;
         zp.s_spieler_ist_da = true;
         print("spieler_da");
     }
 }
Ejemplo n.º 2
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.CompareTag("Player"))
     {
         zp = GameObject.FindObjectOfType(typeof(Zombie_Kontroll_Script)) as Zombie_Kontroll_Script;
         zp.s_spieler_ist_da = false;
         s_spieler_ist_weg   = true;
         print("spieler_ist_weg");
     }
 }