void Start() { myWeapon = GetComponent <Weapon>(); zombieLookup = FindObjectOfType <ZombieLookup>(); gameManager = FindObjectOfType <GameManager>(); targetManager = FindObjectOfType <TargetManager>(); GetNewTarget(); }
void Start() { cam = Camera.main; myWeapon = GetComponent <Weapon>(); zombieLookup = FindObjectOfType <ZombieLookup>(); gameManager = FindObjectOfType <GameManager>(); layerMask = ~layerMask; }
private void Start() { zombieLookup = FindObjectOfType <ZombieLookup>(); }
void Awake() { //Fill pool at start zombieLookup = GetComponent <ZombieLookup>(); FillPool(startingPoolSize); }
void Start() { zombiePool = FindObjectOfType <ZombiePool>(); zombieLookup = zombiePool.GetComponent <ZombieLookup>(); }