private void HandlePlayerDeathEvent(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { _targetAlive = false; } }
void OnTriggerStay2D(Collider2D collider) { // Bail if the collider isn't an orb. if (!collider.CompareTag(Tags.kPedestal)) { return; } var info = collider.GetComponent <ZMPlayerInfo>(); if (_playerInfo == info) { if (_totalScore < maxScore) { if (_pedestalActive && _targetAlive) { AddToScore(scoreAmount); } } else if (!_readyFired) { var infoArgs = new ZMPlayerInfoEventArgs(_playerInfo); Notifier.SendEventNotification(OnReachMaxScore, infoArgs); _readyFired = true; } } }
protected virtual void HandlePlayerCreate(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { _playerController = args.info.GetComponent <ZMPlayerController>(); } }
private void HandleActivateEvent(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { _pedestalActive = true; } }
void HandleStopScoreEvent(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { _fadingIn = false; } }
void HandleMaxScoreReachedEvent(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { gameObject.SetActive(false); } }
private void HandlePlayerCreate(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { SetActive(_onPlayerCreateActivationObjects, true); } }
private void HandleDropOutEvent(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { UpdateUI(0); } }
// event handlers private void HandlePlayerDeathEvent(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { _targetState = TargetState.DEAD; } }
void HandleMinScoreReached(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { _image.enabled = false; } }
private void EliminateScoreForPlayer(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { _scoreStatus.text = "ELIMINATED!"; } }
void HandleStopScoreEvent(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { SetActive(!activeOnScore); } }
private void HandlePlayerDropOut(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { SetActive(_onPlayerCreateActivationObjects, false); SetActive(_onPlayerEnterActivationObjects, false); } }
private void Activate(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { _text.text = message; gameObject.SetActive(true); } }
private void HandlePlayerDeathEvent(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { _spriteRenderer.enabled = true; gameObject.SetActive(true); } }
private void HandlePlayerCreate(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { ActivateScoreBar(_playerInfo); UpdateScore(args.info, 0.0f); } }
private void HandleDropOutEvent(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { transform.position = _basePosition; gameObject.SetActive(false); } }
void HandleAtPathEndEvent(ZMWaypointMovementEventArgs args) { if (gameObject == args.movement.gameObject) { var infoArgs = new ZMPlayerInfoEventArgs(_playerInfo); Notifier.SendEventNotification(ActivateEvent, infoArgs); } }
private void HandleDropOutEvent(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { SetActive(_activateOnDrop || !_deactivateOnDrop); HandleDropOutEvent(); } }
private void HandleLobbyMaxScoreReachedEvent(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { DisablePlayer(); GetComponent <Renderer>().enabled = false; gameObject.SetActive(false); } }
private void HandleOnPlayerDropOut(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { DisablePlayer(); ClearInputEvents(); GetComponent <Renderer>().enabled = false; gameObject.SetActive(false); } }
private void HandleMinScoreReached(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { var outArgs = new MonoBehaviourEventArgs(this); _audio.Stop(); Notifier.SendEventNotification(SoulDestroyedEvent, outArgs); } }
void HandleCanScoreEvent(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { _fadingIn = true; if (!_image.enabled) { _image.enabled = true; } } }
public void PlayerDidDropOut(ZMPlayerInfo info) { var index = info.ID; var args = new ZMPlayerInfoEventArgs(info); // Drop player for half a second, then set to waiting. _players[index].SetDropped(); Utilities.ExecuteAfterDelay(SetReady, 0.25f, info.ID); Notifier.SendEventNotification(OnPlayerDropOut, args); }
protected void PauseGame() { if (IsAbleToPause()) { var infoArgs = new ZMPlayerInfoEventArgs(_playerInfo); AcceptInputEvents(); ShowMenu(); Notifier.SendEventNotification(OnPlayerPauseGame, infoArgs); MatchStateManager.PauseMatch(); } }
void HandleMinScoreReached(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { var playerArgs = new ZMPlayerControllerEventArgs(this); gameObject.SetActive(false); _moveModState = MoveModState.ELIMINATED; Notifier.SendEventNotification(OnPlayerEliminated, playerArgs); } }
void HandleMinScoreReached(ZMPlayerInfoEventArgs args) { if (_playerInfo == args.info) { zenPop.GetComponent <Renderer>().material.color = _renderer.material.color; _zenPopSystems.Add(ParticleSystem.Instantiate(zenPop, transform.position, transform.rotation) as ParticleSystem); _zenPopSystems.Add(ParticleSystem.Instantiate(zenPop, transform.position, transform.rotation) as ParticleSystem); _zenPopSystems.Add(ParticleSystem.Instantiate(zenPop, transform.position, transform.rotation) as ParticleSystem); Disable(); Invoke("StopThePop", 0.08f); } }
private void KillSelf(ZMPlayerController killer) { GameObject body; var infoArgs = new ZMPlayerInfoEventArgs(_playerInfo); _moveModState = MoveModState.RESPAWN; _controlModState = ControlModState.NEUTRAL; _controlMoveState = ControlMoveState.NEUTRAL; Notifier.SendEventNotification(OnPlayerDeath, infoArgs); Utilities.StopDelayRoutine(_endLungeCoroutine); Utilities.StopDelayRoutine(_resetControlModCoroutine); Utilities.StopDelayRoutine(_enablePlayerCoroutine); // Handle death visuals here _material.color = Color.red; _light.enabled = false; _spriteRenderer.enabled = false; // load and instantiate the body's upper half body = GameObject.Instantiate(_upperBodyTemplate) as GameObject; body.transform.position = transform.position; ZMAddForce upperBody = body.GetComponent <ZMAddForce>(); upperBody.ParticleColor = _light.color; upperBody.AddForce(new Vector2(killer.runSpeed / 12, 0)); // load and instantiate the body's lower half body = GameObject.Instantiate(_lowerBodyTemplate) as GameObject; body.transform.position = transform.position; ZMAddForce lowerBody = body.GetComponent <ZMAddForce>(); lowerBody.ParticleColor = _light.color; lowerBody.AddForce(new Vector2(killer.runSpeed / 12, 0)); // Set player states _playerInPath = false; ClearInputEvents(); _audio.PlayOneShot(_audioGore[Random.Range(0, _audioGore.Length)]); _audio.PlayOneShot(_audioHurt[Random.Range(0, _audioHurt.Length)]); _audio.PlayOneShot(_audioKill[Random.Range(0, _audioKill.Length)]); _goreEmitter.Play(); }
protected virtual void Start() { var infoArgs = new ZMPlayerInfoEventArgs(_playerInfo); // Set original facing direction so the player faces the center of the stage. SetMovementDirection(transform.position.x > 0 ? MovementDirectionState.FACING_LEFT : MovementDirectionState.FACING_RIGHT); _baseColor = _light.color; _goreEmitter.GetComponent <Renderer>().material.color = _baseColor; _goreEmitter.startColor = _baseColor; _material.color = Color.black; _initialTransform = new StoreTransform(transform); Notifier.SendEventNotification(OnPlayerCreate, infoArgs); }
private void HandlePlayerDeathEvent(ZMPlayerInfoEventArgs args) { var startScale = new Vector3(1.5f, 1.5f, 1.5f); var endScale = Vector3.one; var scaleTime = 0.05f; var hideDelay = 0.5f; // Show the text and randomize the position and rotation. _tauntText.gameObject.SetActive(true); _tauntText.text = kDeathStrings [Random.Range(0, kDeathStrings.Length)]; _tauntText.transform.rotation = Quaternion.Euler(new Vector3(0.0f, 0.0f, Random.Range(-20, 20))); _tauntText.transform.position += new Vector3(Random.Range(-100, 100), Random.Range(-100, 100), 0.0f); // Scale the text so it looks like it's been slapped onto the screen. _scaleBehavior.ScaleToTargetOverTime(startScale, endScale, scaleTime); Utilities.ExecuteAfterDelay(HideTauntText, hideDelay); }