public void Initialize() { _cameraObject = GameObject.Find(@"Main Camera"); if (_cameraObject != null) { _camera = _cameraObject.GetComponent <Camera>(); _cameraTransform = _cameraObject.transform; XResources.Destroy(_dummyObject); _dummyObject = XResources.Load <GameObject>("Prefabs/DummyCamera", AssetType.Prefab); _dummyObject.name = "Dummy Camera"; _dummyCamera = _dummyObject.transform.GetChild(0); _ator = _dummyObject.GetComponent <Animator>(); _overrideController.runtimeAnimatorController = _ator.runtimeAnimatorController; _ator.runtimeAnimatorController = _overrideController; _root_pos_inited = false; _idle_root_pos_inited = false; _status = XCameraExStatus.Idle; _status_changed = false; _idle_root_rotation_y = 0; } }
public void Effect(XCameraMotionData motion, bool overrideclip) { //must be called from UPDATE pass AnimationClip clip = XResources.Load <AnimationClip>(motion.Motion3D, AssetType.Anim); if (clip != null) { _trigger = "ToEffect"; if (overrideclip && _overrideController["CameraEffect"] != clip) { _overrideController["CameraEffect"] = clip; } _motion.LookAt_Target = motion.LookAt_Target; _motion.Follow_Position = true; _motion.Coordinate = CameraMotionSpace.World; switch (motion.Motion3DType) { case CameraMotionType.AnchorBased: _motion.AutoSync_At_Begin = true; _motion.LookAt_Target = false; break; case CameraMotionType.CameraBased: _motion.AutoSync_At_Begin = false; break; } _motion.Motion = motion.Motion3D; } }
private static bool _SaveMountAssett(GameObject fbx, ModelImporter modelImporter, string path) { string saveRootPath = "Assets/Resources/Prefabs/Equipment/"; GameObject go = GameObject.Instantiate(fbx) as GameObject; Renderer[] renders = go.GetComponentsInChildren <Renderer>(); Shader shader = Shader.Find("Custom/Common/MobileDiffuse"); foreach (Renderer r in renders) { r.lightProbeUsage = LightProbeUsage.BlendProbes; r.shadowCastingMode = ShadowCastingMode.Off; r.receiveShadows = false; foreach (Material mat in r.sharedMaterials) { mat.shader = shader; } } Animator animator = go.GetComponent <Animator>(); animator.runtimeAnimatorController = XResources.Load <RuntimeAnimatorController>("Controller/XMinorAnimator", AssetType.Controller); go.layer = LayerMask.NameToLayer("Role"); PrefabUtility.CreatePrefab(saveRootPath + fbx.name + ".prefab", go, ReplacePrefabOptions.ReplaceNameBased); GameObject.DestroyImmediate(go); modelImporter.isReadable = false; return(true); }
public override void OnXGUI() { if (CreateSpaceButton("Save Asset")) { XResources.SaveAll(); } // DoButton("Get Cursor EditorIcon", ()=> isShowIcons = !isShowIcons); // // if(isShowIcons) ShowAllIcon(); BeginHorizontal(); DoButton("persistentDataPath", () => { EditorUtility.RevealInFinder(Application.persistentDataPath); }); DoButton("temporaryCachePath", () => { EditorUtility.RevealInFinder(Application.temporaryCachePath); }); DoButton("dataPath", () => { EditorUtility.RevealInFinder(Application.dataPath); }); DoButton("streamingAssetsPath", () => { EditorUtility.RevealInFinder(Application.streamingAssetsPath); }); string time = System.DateTime.Now.ToString(); EndHorizontal(); Time.timeScale = CreateFloatField("TimeScale", Time.timeScale); Application.targetFrameRate = CreateIntField("FrameRate", Application.targetFrameRate); }
private void LoadRoot() { GameObject temp = GameObject.Find("UIRoot"); if (temp != null) { GameObject.Destroy(temp); } string rootpath = "UI/UIRoot"; GameObject go = XResources.Load <GameObject>(rootpath, AssetType.Prefab); GameObject.DontDestroyOnLoad(go); _uiCamera = go.GetComponent <Camera>(); _canvas = go.transform.GetChild(0).GetComponent <Canvas>(); _fade = _canvas.transform.GetChild(0).GetComponent <Image>(); _fade.color = new Color(1, 1, 1, 0); _loadimg = _canvas.transform.GetChild(1).GetComponent <Image>(); _loadtxt = _loadimg.transform.GetChild(0).GetComponent <Text>(); XLoading.Show(true); XTableMgr.tableLoaded += XLoading.OnLoadFinish; go = new GameObject("EventSystem"); go.AddComponent <EventSystem>(); go.AddComponent <StandaloneInputModule>(); GameObject.DontDestroyOnLoad(go); }
public void OverrideAnimClip(string motion, string clipname) { //get override clip AnimationClip animClip = XResources.Load <AnimationClip>(clipname, AssetType.Anim); OverrideAnimClip(motion, animClip); }
public void Initial(GameObject camera) { base.Initilize(); _cameraObject = camera; _cameraTransform = camera.transform; if (_cameraObject != null) { _camera = _cameraObject.GetComponent <Camera>(); _camera.enabled = true; if (_dummyObject == null) { _dummyObject = XResources.Load <GameObject>("Prefabs/DummyCamera", AssetType.Prefab); _dummyObject.name = "Dummy Camera"; } _dummyCamera = _dummyObject.transform.GetChild(0); _ator = _dummyObject.GetComponent <Animator>(); if (_overrideController == null) { _overrideController = new AnimatorOverrideController(); } _overrideController.runtimeAnimatorController = _ator.runtimeAnimatorController; _ator.runtimeAnimatorController = _overrideController; } }
private IEnumerator PreLoadMonster() { XLevelSpawnInfo spawner = XLevelSpawnMgr.singleton.currSpawn; if (spawner != null) { _sub_progress = 0; float per = 1f / spawner.preloadInfo.Count; foreach (var item in spawner.preloadInfo) { var entity = XTableMgr.GetTable <XEntityStatistics>().GetByID(item.Key); if (entity == null) { continue; } var pres = XTableMgr.GetTable <XEntityPresentation>().GetItemID(entity.PresentID); if (pres == null) { continue; } XResources.CreateInAdvance("Prefabs/" + pres.Prefab, item.Value); _sub_progress += per; yield return(null); } } }
static void OnInitCallback(byte t, IntPtr ptr) { string command = Marshal.PtrToStringAnsi(ptr); switch (t) { case ASCII.L: XDebug.CLog(command); break; case ASCII.W: XDebug.CWarn(command); break; case ASCII.E: XDebug.CError(command); break; case ASCII.G: GameObject go = XResources.Load <GameObject>(command, AssetType.Prefab); go.name = command; break; case ASCII.U: XDebug.CLog("unload: " + command); break; default: XDebug.LogError(t + " is not parse symbol: " + command); break; } }
private void TailResult(bool present) { if (_data.Skill.Result[_data.Sequnce].LongAttackData.TriggerAtEnd) { if (_data.Warning) { _bullet.transform.position = _data.WarningPos; } Result(null); } if (!present) { return; } if (!string.IsNullOrEmpty(_data.Skill.Result[_data.Sequnce].LongAttackData.End_Fx)) { GameObject fx = XResources.Load <GameObject>(_data.Skill.Result[_data.Sequnce].LongAttackData.End_Fx, AssetType.Prefab); Vector3 pos = _bullet.transform.position; if (_data.Skill.Result[_data.Sequnce].LongAttackData.EndFx_Ground) { pos.y = 0; } fx.transform.position = pos; fx.transform.rotation = _bullet.transform.rotation; XResources.Destroy(fx, _data.Skill.Result[_data.Sequnce].LongAttackData.EndFx_LifeTime); } if (_data.Firer.ShownTransform == _bullet.transform) { _data.Firer.ShownTransform = _data.Firer.Transform; } }
public void PlayHitFx(Transform trans, string fx, bool follow) { if (string.IsNullOrEmpty(fx)) { return; } hit_fx = XResources.Load <GameObject>(fx, AssetType.Prefab); binded_bone = trans.Find("Bip001/Bip001 Pelvis/Bip001 Spine"); Transform parent = (binded_bone == null) ? trans : binded_bone; if (follow) { hit_fx.transform.parent = parent; hit_fx.transform.localPosition = Vector3.zero; hit_fx.transform.localRotation = Quaternion.identity; hit_fx.transform.localScale = Vector3.one; } else { hit_fx.transform.position = parent.position; hit_fx.transform.rotation = parent.rotation; } ParticleSystem[] systems = hit_fx.GetComponentsInChildren <ParticleSystem>(); foreach (ParticleSystem system in systems) { system.Play(); } }
public XActor(string prefab, float x, float y, float z, string clip) { _go = XResources.Load<GameObject>(prefab, AssetType.Prefab); _go.transform.position = new Vector3(x, y, z); _go.transform.rotation = Quaternion.identity; _ator = _go.GetComponent<Animator>(); if (_ator != null) MakeActor(clip); }
public XActor(float x, float y, float z, string clip) { string path = @"Prefabs/Player"; _go = XResources.Load<GameObject>(path, AssetType.Prefab); _go.transform.position = new Vector3(x, y, z); _ator = _go.GetComponent<Animator>(); if (_ator != null) MakeActor(clip); }
static void SetPath() { var folder = EditorUtility.OpenFolderPanel("Path", projectPath, "WuxingogoExtension"); XLogger.Log(folder); projectPath = folder; XResources.InitTexture(); }
public static void SetImage(string name) { if (loadimg != null) { Sprite spr = XResources.Load <Sprite>(name, AssetType.PNG); loadimg.sprite = spr; } }
void Start() { option = new GUILayoutOption[] { GUILayout.Width(140), GUILayout.Height(80) }; GameEnine.SetMonoForTest(this); XTimerMgr.singleton.Init(); XConfig.Initial(LogLevel.Log, LogLevel.Error); XGlobalConfig.Initial(); XResources.Init(); }
public override void Reset() { base.Reset(); if (goInstance != null) { XResources.Destroy(goInstance); } transferRef = false; }
public void UnloadEntity() { OnUnintial(); _attr = null; XResources.Destroy(_object); _object = null; DetachAllComponents(); base.Unload(); }
public void LoadDlg(IUIDlg dlg) { if (!Exist(dlg)) { if (m_recycle == null) { m_recycle = new Dictionary <uint, IUIDlg>(); } if (m_recycle.ContainsKey(dlg.id)) { m_recycle.Remove(dlg.id); dlg.innerBehaviour.gameObject.SetActive(true); } else { GameObject go = XResources.Load <GameObject>(dlg.fileName, AssetType.Prefab); go.transform.SetParent(dlg.shareCanvas ? _canvas.transform : _uiCamera.transform); if (!dlg.shareCanvas) { Canvas cans = go.GetComponent <Canvas>(); if (cans != null) { cans.worldCamera = _uiCamera; } } go.transform.localPosition = Vector3.zero; go.transform.localRotation = Quaternion.identity; go.transform.localScale = Vector3.one; dlg.SetBehaviour(go); dlg.OnLoad(); } if (dlg.pushStack) { m_stack.Push(dlg); _sort = dlg.innerBehaviour.SortDepth(_sort) + _gap; dlg.OnShow(); } else { m_list.Add(dlg); } } if (!dlg.pushStack) //不在栈中的ui 每次调用的时候都展示在最前 不管之前是否cache { if (dlg.type == DlgType.Top) { dlg.innerBehaviour.SortDepth(_top); } else if (dlg.type == DlgType.Surface) { _sort = dlg.innerBehaviour.SortDepth(_sort) + _gap; } dlg.OnShow(); } }
public void OverrideAnim(string key, string clippath) { if (string.IsNullOrEmpty(clippath) || m_Animator == null || m_overrideController == null) { return; } AnimationClip clip = XResources.Load <AnimationClip>("Animation/" + clippath, AssetType.Anim); OverrideAnim(key, clip); }
public XBullet(XBulletData data) { _data = data; _elapsed = 0.0f; _hits = data.Hits; _bullet = XResources.Load <GameObject>(data.Prefab, AssetType.Prefab); _bullet.transform.position = _data.BulletRay.origin; _bullet.transform.rotation = _data.Velocity > 0 ? Quaternion.LookRotation(_data.BulletRay.direction) : Quaternion.LookRotation(_data.Firer.Transform.forward); _data.Firer.ShownTransform = _bullet.transform; }
/// <summary> /// 一般是切换场景的时候调用 如:OnLeaveScene /// </summary> public void UnloadAll() { var e = map.GetEnumerator(); while (e.MoveNext()) { XResources.UnloadAsset(e.Current.Value); } e.Dispose(); map.Clear(); }
public void UnloadEntity() { OnUnintial(); if (_go != null) { XResources.RecyleInPool(_go, _path); } _present = null; components = null; base.Unload(); }
public void OnEnterScene(uint sceneid) { _time = 0; XLevelScriptMgr.singleton.CommandCount = 0; string configFile = XScene.singleton.SceneRow.SceneFile; if (configFile.Length == 0) { _curSpawner = null; XLevelScriptMgr.singleton.ClearWallInfo(); XLevelScriptMgr.singleton.Reset(); return; } if (_curSpawner == null) { _curSpawner = new XLevelSpawnInfo(); } else { _curSpawner.Clear(); } Stream s = XResources.ReadText("Table/" + configFile); //using (StreamReader sr = new StreamReader(s)) StreamReader sr = new StreamReader(s); { string line = sr.ReadLine(); int totalWave = int.Parse(line); line = sr.ReadLine(); int PreloadWave = int.Parse(line); for (int i = 0; i < PreloadWave; i++) { line = sr.ReadLine(); string[] info = line.Split(','); int enemyID = int.Parse(info[0].Substring(3)); int count = int.Parse(info[1]); _curSpawner.preloadInfo.Add(enemyID, count); } for (int id = 0; id < totalWave; id++) { XLevelWave wave = new XLevelWave(); wave.ReadFromFile(sr); _curSpawner.waves.Add(wave); XLevelDynamicInfo dInfo = new XLevelDynamicInfo(); dInfo.id = wave.ID; dInfo.totalCount = wave.Count; dInfo.Reset(); _curSpawner.wavesDynamicInfo.Add(wave.ID, dInfo); } XResources.ClearStream(s); } }
public GameObject GetDummy(uint statictid) { XEntityStatistics.RowData row = XTableMgr.GetTable<XEntityStatistics>().GetByID((int)statictid); if (row != null) { XEntityPresentation.RowData raw_data = XTableMgr.GetTable<XEntityPresentation>().GetItemID(row.PresentID); if (raw_data == null) return null; string prefab = raw_data.Prefab; return XResources.Load<GameObject>("Prefabs/" + prefab, AssetType.Prefab); } return null; }
private void MakeActor(string clip) { DisablePhysic(); AnimatorOverrideController overrideController = new AnimatorOverrideController(); overrideController.runtimeAnimatorController = _ator.runtimeAnimatorController; _ator.runtimeAnimatorController = overrideController; overrideController["Idle"] = XResources.Load<AnimationClip>(clip, AssetType.Anim); _shadow = _go.transform.Find("Shadow"); if (_shadow != null) _shadow.GetComponent<Renderer>().enabled = true; _ator.cullingMode = AnimatorCullingMode.AlwaysAnimate; }
public void OnDied() { _state = XStateDefine.XState_Death; DetachAllComponents(); XAnimComponent an = GetComponent <XAnimComponent>(); if (an != null) { AnimationClip clip = XResources.Load <AnimationClip>(present.Death, AssetType.Anim); an.OverrideAnim(AnimTriger.ToDeath, clip); } }
public void CastSkill(string file) { if (_src_skill != file) { _src_skill = file; Stream stream = XResources.ReadText("Table/Skill/" + file); XmlSerializer formatter = new XmlSerializer(typeof(XSkillData)); _current = (XSkillData)formatter.Deserialize(stream); RebuildSkillAniamtion(); } Fire(); }
public void Dispose() { path = string.Empty; CleanEnv(); RebuildInspector(); seqence?.Dispose(); seqence = null; if (window != null) { window.Dispose(); } XResources.Clean(); }
static Welcome() { XConfig.Initial(LogLevel.Log, LogLevel.Error); XTableMgr.Initial(); XResources.Init(); int isShow = PlayerPrefs.GetInt("ShowWelcomeScreen", 1); if (isShow == 1) { EditorApplication.update += Update; } }