Example #1
0
 /// <summary>
 /// Set the position of the body's origin and rotation (radians).
 /// This breaks any contacts and wakes the other bodies.
 /// Note this is less efficient than the other overload - you should use that
 /// if the angle is available.
 /// </summary>
 /// <param name="xf">The transform of position and angle to set the body to.</param>
 /// <returns>False if the movement put a shape outside the world. In this case the
 /// body is automatically frozen.</returns>
 public bool SetXForm(XForm xf)
 {
     return(SetXForm(xf.Position, xf.GetAngle()));
 }