Example #1
0
        public static string GetExamineInfo(IItemOfInterest targetObject)
        {
            string               examineString = string.Empty;
            WorldItem            worlditem     = null;
            List <WIExamineInfo> info          = new List <WIExamineInfo>();

            if (targetObject.IOIType == ItemOfInterestType.WorldItem)
            {
                worlditem = targetObject.worlditem;
                Examinable examinable = null;
                if (worlditem.Is <Examinable>(out examinable))
                {
                    examineString = examinable.State.StaticExamineMessage;
                }
                else
                {
                    worlditem.Examine(info);
                    //get all the examine info from each script
                    //if we have enough skill, add it to the introspection
                    if (info.Count == 0)
                    {
                        //TODO this sucks come up with a better line
                        if (worlditem.Props.Global.MaterialType != WIMaterialType.None && worlditem.Props.Global.Flags.Size != WISize.NoLimit)
                        {
                            examineString = "It's " + Colors.ColorWrap(worlditem.Props.Global.Flags.Size.ToString(), Colors.Get.MessageSuccessColor)
                                            + " and is made mostly of " + Colors.ColorWrap(worlditem.Props.Global.MaterialType.ToString(), Colors.Get.MessageSuccessColor);
                        }
                    }

                    examineString = worlditem.DisplayName;

                    for (int i = 0; i < info.Count; i++)
                    {
                        WIExamineInfo examineInfo    = info[i];
                        bool          displaySuccess = true;
                        if (!string.IsNullOrEmpty(examineInfo.RequiredSkill))
                        {
                            displaySuccess = false;
                            float skillUsageLevel = 0f;
                            if (Skills.Get.HasLearnedSkill(examineInfo.RequiredSkill, out skillUsageLevel) && skillUsageLevel >= examineInfo.RequiredSkillUsageLevel)
                            {
                                displaySuccess = true;
                            }
                        }
                        if (displaySuccess)
                        {
                            examineString = examineInfo.StaticExamineMessage;
                        }
                        else if (!string.IsNullOrEmpty(examineInfo.ExamineMessageOnFail))
                        {
                            examineString = examineInfo.ExamineMessageOnFail;
                        }
                    }
                }
            }
            return(examineString);
        }
Example #2
0
        public override bool Use(IItemOfInterest targetObject, int flavorIndex)
        {
            WorldItem            worlditem            = null;
            List <string>        introspectionStrings = new List <string>();
            List <WIExamineInfo> info = new List <WIExamineInfo>();
            int numLocationsRevealed  = 0;

            if (targetObject.IOIType == ItemOfInterestType.WorldItem)
            {
                worlditem = targetObject.worlditem;
                Examinable examinable = null;
                if (worlditem.Is <Examinable>(out examinable))
                {
                    Frontiers.GUI.GUIIntrospectionDisplay.IntrospectionMessage message = new Frontiers.GUI.GUIIntrospectionDisplay.IntrospectionMessage();
                    message.CenterText      = false;
                    message.Delay           = 0f;
                    message.FocusItem       = worlditem;
                    message.SkipOnLoseFocus = worlditem.Is(WIMode.World | WIMode.Frozen);
                    message.LongForm        = examinable.State.LongFormDisplay;
                    message.Message         = examinable.State.StaticExamineMessage;
                    message.IconName        = string.Empty;

                    GUIManager.Get.NGUIIntrospectionDisplay.AddMessage(message, true);

                    for (int i = 0; i < examinable.State.LocationsToReveal.Count; i++)
                    {
                        if (Player.Local.Surroundings.Reveal(examinable.State.LocationsToReveal[i]))
                        {
                            Profile.Get.CurrentGame.MarkedLocations.SafeAdd(examinable.State.LocationsToReveal[i]);
                            numLocationsRevealed++;
                        }
                    }
                }
                else
                {
                    worlditem.Examine(info);
                    //get all the examine info from each script
                    //if we have enough skill, add it to the introspection
                    if (info.Count == 0)
                    {
                        //TODO this sucks come up with a better line
                        if (worlditem.Props.Global.MaterialType != WIMaterialType.None && worlditem.Props.Global.Flags.Size != WISize.NoLimit)
                        {
                            introspectionStrings.Insert(0, "It's " + Colors.ColorWrap(worlditem.Props.Global.Flags.Size.ToString(), Colors.Get.MessageSuccessColor)
                                                        + " and is made mostly of " + Colors.ColorWrap(worlditem.Props.Global.MaterialType.ToString(), Colors.Get.MessageSuccessColor));
                        }
                    }

                    introspectionStrings.Insert(0, worlditem.DisplayName);

                    for (int i = 0; i < info.Count; i++)
                    {
                        WIExamineInfo examineInfo    = info[i];
                        bool          displaySuccess = true;
                        if (!string.IsNullOrEmpty(examineInfo.RequiredSkill))
                        {
                            displaySuccess = false;
                            float skillUsageLevel = 0f;
                            if (Skills.Get.HasLearnedSkill(examineInfo.RequiredSkill, out skillUsageLevel) && skillUsageLevel >= examineInfo.RequiredSkillUsageLevel)
                            {
                                displaySuccess = true;
                            }
                        }
                        if (displaySuccess)
                        {
                            if (examineInfo.LocationsToReveal.Count > 0)
                            {
                                for (int j = 0; j < examineInfo.LocationsToReveal.Count; j++)
                                {
                                    if (Player.Local.Surroundings.Reveal(examineInfo.LocationsToReveal[j]))
                                    {
                                        Profile.Get.CurrentGame.MarkedLocations.SafeAdd(examineInfo.LocationsToReveal[j]);
                                        numLocationsRevealed++;
                                    }
                                }
                            }
                            introspectionStrings.Add(examineInfo.StaticExamineMessage);
                        }
                        else if (!string.IsNullOrEmpty(examineInfo.ExamineMessageOnFail))
                        {
                            introspectionStrings.Add(examineInfo.ExamineMessageOnFail);
                        }
                    }

                    Frontiers.GUI.GUIIntrospectionDisplay.IntrospectionMessage message = new Frontiers.GUI.GUIIntrospectionDisplay.IntrospectionMessage();
                    message.CenterText      = false;
                    message.Delay           = 0f;
                    message.FocusItem       = worlditem;
                    message.SkipOnLoseFocus = worlditem.Is(WIMode.World | WIMode.Frozen);
                    message.Message         = introspectionStrings.JoinToString("\n");
                    message.LongForm        = introspectionStrings.Count > 4 || message.Message.Length > 220;
                    message.IconName        = string.Empty;

                    GUIManager.Get.NGUIIntrospectionDisplay.AddMessage(message, true);
                }
                if (numLocationsRevealed > 0)
                {
                    GUIManager.PostSuccess(numLocationsRevealed.ToString() + " locations revealed on World Map");
                    Player.Get.AvatarActions.ReceiveAction(AvatarAction.LocationReveal, WorldClock.AdjustedRealTime);
                }
                worlditem.OnExamine.SafeInvoke();
                return(true);
            }
            return(false);
        }