void PickRandomNode() { //print("Picking node"); atRandomNode = false; while (!haveRandomNode) { int upperX = grid.width; int upperY = grid.height; int randX = Random.Range(0, upperX); int randY = Random.Range(0, upperY); if (grid.grid[randX, randY].cType == WorldGrid.CellType.AIR) { LinkedList <WorldGrid.Cell> path; randomNode = new Vector2(randX, randY); haveRandomNode = true; //print("AI current pos: ("+grid.WorldToGrid(transform.position)+")"); path = grid.AStar(randomNode, transform.position, 4); //print("AI path first node pos: ("+path.First.Value.x+","+path.First.Value.y+")"); //print("AI current pos: ("+grid.WorldToGrid(transform.position)+")"); LerpPath(path); } } }