public void SetOff() { renderer.enabled = false; state = WorldComponentState.Off; live_time = 0; }
private void DoMiniFlicker() { state = WorldComponentState.FlickeringOn; flicker_time = flicker_time_max; gameObject.renderer.enabled = true; }
public void SetOn() { renderer.enabled = true; state = WorldComponentState.On; live_time = live_time_max; }