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C# (CSharp) WorldBase.StopWorld Examples
Programming Language:
C# (CSharp)
Class/Type:
WorldBase
Method/Function:
StopWorld
Examples at hotexamples.com:
1
C# (CSharp) WorldBase.StopWorld - 1 examples found
. These are the top rated real world C# (CSharp) examples of
WorldBase.StopWorld
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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addEntity(26)
GetTileEntity(22)
SetBlockRPC(17)
GetBlock(16)
GetGameManager(10)
AddObjects(7)
getBlock(7)
GetEntiyList(6)
IsRemote(5)
transformPlayer(5)
killEntity(5)
AddObject(4)
GetEntityList(4)
GetChunkFromWorldPos(4)
placeTile(4)
CreateEntity(3)
IsMyLandProtectedBlock(3)
WorldStart(3)
GetWBT(3)
GetBlockData(2)
GetSingletonComp(2)
StartWorld(2)
AddBackground(2)
getBackgroundBlock(2)
GetEntity(2)
GetDensity(2)
draw(1)
tryMove(1)
update(1)
useBlock(1)
SetBlockData(1)
StopWorld(1)
GetModules(1)
SendWorldSignal(1)
DisposedNetStates(1)
AddSleeperVolume(1)
BodyCreated(1)
BodyDisposed(1)
CreateEntityImmediately(1)
DestroyEntity(1)
Dispose(1)
FindSleeperVolume(1)
OptimisticFixedLoop(1)
FlushNetStates(1)
GetCacheCount(1)
GetChunkSync(1)
GetHeight(1)
GetLightBrightness(1)
GetWorldTime(1)
worldLocToTileLoc(1)
Frequently Used Methods
addEntity (26)
GetTileEntity (22)
SetBlockRPC (17)
GetBlock (16)
GetGameManager (10)
AddObjects (7)
getBlock (7)
GetEntiyList (6)
IsRemote (5)
transformPlayer (5)
Frequently Used Methods
killEntity (5)
AddObject (4)
GetEntityList (4)
GetChunkFromWorldPos (4)
placeTile (4)
CreateEntity (3)
IsMyLandProtectedBlock (3)
WorldStart (3)
GetWBT (3)
GetBlockData (2)
GetSingletonComp (2)
StartWorld (2)
AddBackground (2)
getBackgroundBlock (2)
GetEntity (2)
GetDensity (2)
draw (1)
tryMove (1)
update (1)
useBlock (1)
Frequently Used Methods
GetSingletonComp (2)
StartWorld (2)
AddBackground (2)
getBackgroundBlock (2)
GetEntity (2)
GetDensity (2)
draw (1)
tryMove (1)
update (1)
useBlock (1)
SetBlockData (1)
StopWorld (1)
GetModules (1)
SendWorldSignal (1)
DisposedNetStates (1)
AddSleeperVolume (1)
BodyCreated (1)
BodyDisposed (1)
CreateEntityImmediately (1)
DestroyEntity (1)
Dispose (1)
FindSleeperVolume (1)
OptimisticFixedLoop (1)
FlushNetStates (1)
GetCacheCount (1)
GetChunkSync (1)
GetHeight (1)
GetLightBrightness (1)
GetWorldTime (1)
worldLocToTileLoc (1)
Frequently Used Methods
SetBlockData (1)
StopWorld (1)
GetModules (1)
SendWorldSignal (1)
DisposedNetStates (1)
AddSleeperVolume (1)
BodyCreated (1)
BodyDisposed (1)
CreateEntityImmediately (1)
DestroyEntity (1)
Dispose (1)
FindSleeperVolume (1)
OptimisticFixedLoop (1)
FlushNetStates (1)
GetCacheCount (1)
GetChunkSync (1)
GetHeight (1)
GetLightBrightness (1)
GetWorldTime (1)
worldLocToTileLoc (1)
Example #1
0
Show file
private void FrmMain_FormClosing(object sender, FormClosingEventArgs e) { gameWorld.StopWorld(); }
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