Example #1
0
        public override void OnPlaced(WorldBase world, Vector3i blockPos, EntityPlayer player)
        {
            var m  = 0;
            var ks = Keyboard.GetState();

            for (var i = 0; i < Keys.Length; i++)
            {
                if (!ks.IsKeyDown(Keys[i]))
                {
                    continue;
                }

                m = i;
                break;
            }

            world.SetBlockData(blockPos, new BlockDataMetadata(m));
        }