Example #1
0
    public void Exit()
    {
        var  mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        bool isLeftSideOfScreenClicked = mousePos.x < 0;

        obj.arc.direction = isLeftSideOfScreenClicked ? Vector2.left : Vector2.right;
        if (isLeftSideOfScreenClicked != obj.spriteRenderer.flipX)
        {
            obj.Turn();
            obj.turn = true;
        }
    }