public override void OnEnter() { base.OnEnter(); Transform modelTrans = base.GetModelTransform(); this.passive = base.gameObject.GetComponent <WispPassiveController>(); this.orbControl = base.gameObject.GetComponent <ClientOrbController>(); //Boolean hasStock = base.skillLocator.primary.stock > 0; //base.skillLocator.primary.stock = hasStock ? base.skillLocator.primary.stock - 1 : 0; //base.skillLocator.primary.rechargeStopwatch = 0f; //Single effectiveAttackSpeed = base.attackSpeedStat * ( hasStock ? 1.0f : noStockSpeedMult ); Single effectiveAttackSpeed = base.attackSpeedStat; this.duration = baseDuration / effectiveAttackSpeed; this.fireDelay = this.duration * fireStartFrac; this.damageValue = base.damageStat * damageMult; this.anim = base.GetModelAnimator(); String animStr = this.state != Direction.Right ? "Throw2" : "Throw1"; base.PlayCrossfade("Gesture", animStr, "Throw.playbackRate", this.duration * 5f, 0.35f); RoR2.Util.PlaySound("Play_huntress_m2_throw", base.gameObject); base.characterBody.SetAimTimer(this.duration + 1f); base.characterBody.isSprinting = false; this.skin = base.characterBody.skinIndex; this.isDoppleganger = base.characterBody.inventory.GetItemCount(ItemIndex.InvadingDoppelganger) != 0; }
public override void OnEnter() { base.OnEnter(); Main.instance.RW_BlockSprintCrosshair.Add(base.characterBody); this.armorBuff = Main.RW_armorBuff; this.passive = this.gameObject.GetComponent <WispPassiveController>(); this.skin = this.characterBody.skinIndex; this.aimAnim = this.GetComponent <WispAimAnimationController>(); this.minDuration = baseMinDuration / this.attackSpeedStat; this.fireInterval = 1f / baseTickFreq; RoR2.Util.PlayScaledSound("Play_titanboss_R_laser_loop", this.gameObject, 0.5f); this.muzzle = this.GetModelTransform().Find("CannonPivot").Find("BeamParent"); this.beamEffect = UnityEngine.Object.Instantiate <GameObject>(Main.specialBeam, this.muzzle.position, this.muzzle.rotation); this.beamEffect.GetComponent <BitSkinController>().Apply(WispBitSkin.GetWispSkin(this.skin)); this.beamEffect.transform.parent = this.muzzle; this.beamEnd = this.beamEffect.transform.Find("End"); //this.beamEndSub = this.beamEnd.Find( "Sub" ); //this.beamEndSub.gameObject.SetActive( false ); //Create the charge and beam effects this.pos = Vector3.zero; this.team = TeamComponent.GetObjectTeam(this.gameObject); this.characterBody.AddBuff(this.armorBuff); this.cameraTargetParams.idealLocalCameraPos = this.camPos1; this.characterMotor.useGravity = false; }
public override void OnEnter() { base.OnEnter(); this.passive = this.gameObject.GetComponent <WispPassiveController>(); Transform modelTrans = base.GetModelTransform(); //Sound this.duration = baseDuration / this.attackSpeedStat; //Animations if (modelTrans) { this.childLoc = modelTrans.GetComponent <ChildLocator>(); this.anim = modelTrans.GetComponent <Animator>(); } if (this.anim) { this.PlayCrossfade("Gesture", "ChargeBomb", "ChargeBomb.playbackRate", this.duration * fireDelay, 0.2f); } if (this.characterBody) { this.characterBody.SetAimTimer(this.duration + 1f); } if (this.isAuthority) { this.skin = this.characterBody.skinIndex; } }
//Orb params and stuff public override void OnEnter() { base.OnEnter(); this.passive = this.gameObject.GetComponent <WispPassiveController>(); this.flare = this.GetComponent <WispFlareController>(); this.skin = this.characterBody.skinIndex; //blazeOrbRadius = baseBlazeOrbRadius; this.blazeOrbDuration = baseBlazeOrbDuration; this.blazeOrbTickFreq = baseBlazeOrbTickfreq; this.blazeOrbExpireStacksMult = baseBlazeOrbExpireStacksMult; this.blazeOrbBuffDuration = baseBlazeOrbBuffDuration; this.blazeOrbBonusBundlePercent = baseBlazeOrbBonusBundlePercent; this.igniteOrbStacksPerTick = baseIgniteOrbStacksPerTick; this.igniteOrbDuration = baseIgniteOrbDuration; this.igniteOrbProcCoef = baseIgniteOrbProcCoef; this.igniteOrbTickDamage = baseIgniteOrbTickDamage * this.damageStat; this.igniteOrbTickFreq = baseIgniteOrbTickFreq; this.igniteOrbBaseStacksOnDeath = baseIgniteOrbBaseStacksOnDeath; this.igniteOrbDeathStacksMult = baseIgniteOrbDeathStacksMult; this.igniteOrbExpireStacksMult = baseIgniteOrbExpireStacksMult; //crit = RollCrit(); this.flare.intensity = 1f; }
private void RW_Components() { MonoBehaviour.Destroy(this.RW_body.GetComponent <RigidbodyDirection>()); MonoBehaviour.Destroy(this.RW_body.GetComponent <RigidbodyMotor>()); MonoBehaviour.Destroy(this.RW_body.GetComponent <QuaternionPID>()); MonoBehaviour.Destroy(this.RW_body.GetComponent <DeathRewards>()); foreach (VectorPID c in this.RW_body.GetComponents <VectorPID>()) { MonoBehaviour.Destroy(c); } MonoBehaviour.DestroyImmediate(this.RW_body.GetComponent <CapsuleCollider>()); this.RW_body.AddComponent <CharacterMotor>(); this.RW_body.AddComponent <CharacterDirection>(); this.RW_body.AddComponent <KinematicCharacterController.KinematicCharacterMotor>(); this.RW_body.AddComponent <SetStateOnHurt>(); this.RW_body.AddComponent <WispFlareController>(); this.RW_body.AddComponent <ClientOrbController>(); this.RW_body.AddComponent <WispFlamesController>(); #if MATEDITOR this.RW_body.AddComponent <MaterialEditor>(); #endif WispPassiveController passive = this.RW_body.AddComponent <WispPassiveController>(); this.RW_body.AddComponent <WispCrosshairManager>(); this.RW_body.AddComponent <EntityStateMachine>().customName = "Gaze"; this.RW_body.AddComponent <CollisionFixer>(); }
public override void OnEnter() { base.OnEnter(); this.passive = this.gameObject.GetComponent <WispPassiveController>(); this.skin = this.characterBody.skinIndex; WispPassiveController.ChargeState state = this.passive.UseCharge(FireGaze.chargeUsed, FireGaze.chargeScaler); this.radius *= state.chargeScaler; this.GetComponent <WispFlareController>().intensity = 0.5f; }