public void CopyShadowToPlain(RoomController.fbIntValueSimulation source)
 {
     MinValue = source.MinValue.Shadow;
     MaxValue = source.MaxValue.Shadow;
     p1       = source.p1.Shadow;
     p2       = source.p2.Shadow;
     pm       = source.pm.Shadow;
     x0       = source.x0.Shadow;
 }
 public void CopyPlainToShadow(RoomController.fbIntValueSimulation target)
 {
     target.MinValue.Shadow = MinValue;
     target.MaxValue.Shadow = MaxValue;
     target.p1.Shadow       = p1;
     target.p2.Shadow       = p2;
     target.pm.Shadow       = pm;
     target.x0.Shadow       = x0;
 }
 public void CopyCyclicToPlain(RoomController.fbIntValueSimulation source)
 {
     MinValue = source.MinValue.LastValue;
     MaxValue = source.MaxValue.LastValue;
     p1       = source.p1.LastValue;
     p2       = source.p2.LastValue;
     pm       = source.pm.LastValue;
     x0       = source.x0.LastValue;
 }
 public void CopyPlainToCyclic(RoomController.fbIntValueSimulation target)
 {
     target.MinValue.Cyclic = MinValue;
     target.MaxValue.Cyclic = MaxValue;
     target.p1.Cyclic       = p1;
     target.p2.Cyclic       = p2;
     target.pm.Cyclic       = pm;
     target.x0.Cyclic       = x0;
 }